Player Matchup

Fenrir
Fenrir
InstinctllO
Fenrir
Level 10
God Stats
2W - 4L
1,314 SR
Queue Stats
2W - 5L
1,132 Elo+
Party 2
Thoth
Thoth
LunaticWith1Gun
Thoth
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 96L
1,245 Elo+
Party 1
Artemis
Artemis
StalwartHasta
Artemis
Level 7
God Stats
2W - 1L
1,691 SR
Queue Stats
5W - 6L
1,752 Elo+
Party 1
Awilix
Awilix
Stgs Dad
Awilix
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Bakasura
Bakasura
prototype_demon0
Bakasura
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 128L
1,093 Elo+
Party 1
Team Averages
Level 12
1,501 SR
1,344 Elo+

VS

Team Averages
Level 18
1,407 SR
1,315 Elo+
Heimdallr
Heimdallr
Alpha_Tek_Wyvern
Heimdallr
Level 29
God Stats
19W - 27L
1,455 SR
Queue Stats
282W - 302L
1,289 Elo+
Party 3
Anubis
Anubis
Bloodstalker_op
Anubis
Level 23
God Stats
33W - 30L
1,488 SR
Queue Stats
39W - 50L
1,276 Elo+
Party 3
Nu Wa
Nu Wa
Runme1_KkEY400
Nu Wa
Level 28
God Stats
62W - 55L
1,512 SR
Queue Stats
71W - 75L
1,362 Elo+
Solo
Nemesis
Nemesis
ggthebomb2
Nemesis
Level 2
God Stats
0W - 6L
1,223 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
juggernaut244
Cu Chulainn
Level 8
God Stats
2W - 3L
1,356 SR
Queue Stats
3W - 7L
1,147 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 1 / 3
6,044
604
2,126
4,585
1,492
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
4 / 1 / 4
5,608
561
3,236
2,501
662
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
9
1 / 1 / 2
5,146
515
779
3,059
784
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
Stgs Dad
Awilix
10
18 / 0 / 2
7,186
719
10,784
5,988
1,712
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

7
1 / 0 / 1
4,844
484
1,120
5,112
1,430
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
7
1 / 4 / 1
4,640
464
2,312
4,619
1,281
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 9 / 1
4,163
416
1,551
6,633
1,997
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 6 / 0
3,946
395
1,127
4,271
859
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
ggthebomb2
Nemesis
4
0 / 4 / 0
3,830
383
351
4,423
817
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cu Chulainn
juggernaut244
Cu Chulainn
6
1 / 5 / 0
4,346
435
1,309
5,162
2,208
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
27
Kills
2
3
Deaths
28
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
1
4
1
0.38
L
0
9
1
0.06
W
Fenrir
3
1
3
4.5
W
4
1
4
6
L
0
6
0
0
W
Artemis
1
1
2
2
W
Awilix
Stgs Dad
Awilix
18
0
2
19
L
Nemesis
ggthebomb2
Nemesis
0
4
0
0
L
Cu Chulainn
juggernaut244
Cu Chulainn
1
5
0
0.2
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,045
Damage
6,650
21,245
Taken
25,108
6,080
Mitigated
7,162
5,318
Healing
2,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
2,312
939
0
345
4,619
1,281
267
278
4,341
0
12,983
L
1,551
641
0
959
6,633
1,997
225
1,749
4,884
14,147
0
W
Fenrir
2,126
722
0
40
4,585
1,492
1,816
666
3,919
0
18,065
W
3,236
84
0
0
2,501
662
845
341
2,160
20,966
0
L
1,127
1,030
218
326
4,271
859
294
920
3,351
10,380
0
W
Artemis
779
454
0
500
3,059
784
834
185
2,874
0
16,334
W
Awilix
Stgs Dad
Awilix
10,784
5,110
0
1,869
5,988
1,712
686
1,374
4,614
0
28,975
L
Nemesis
ggthebomb2
Nemesis
351
172
0
498
4,423
817
0
289
4,112
0
8,702
L
Cu Chulainn
juggernaut244
Cu Chulainn
1,309
484
0
0
5,162
2,208
307
0
5,162
0
11,043
W
1,120
773
0
2,909
5,112
1,430
256
112
5,000
0
13,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,828
Gold Earned
20,925
191
Minions Killed
107
0
Camps Cleared
0
954,276
Distance Traveled
717,785
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,640
464
18
2
0
137,949
1
L
Anubis
4,163
416
29
3
0
166,836
0
W
Fenrir
6,044
604
46
5
0
196,580
2
W
Thoth
5,608
561
39
4
0
187,314
4
L
Nu Wa
3,946
395
21
2
0
106,239
0
W
Artemis
5,146
515
30
3
0
159,848
0
W
Awilix
7,186
719
40
4
0
217,592
0
L
Nemesis
3,830
383
17
2
0
185,107
1
L
Cu Chulainn
4,346
435
22
2
0
121,654
0
W
Bakasura
4,844
484
36
4
0
192,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role