Player Matchup

Yemoja
Yemoja
Apachia-H
Yemoja
Level 10
God Stats
0W - 1L
1,409 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Fenrir
Fenrir
Blackdust09
Fenrir
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 21L
1,632 Elo+
Party 2
Eset
Eset
uberverse
Eset
Level 74
God Stats
2W - 3L
1,487 SR
Queue Stats
72W - 97L
1,426 Elo+
Party 2
Team Averages
Level 40
1,465 SR
1,519 Elo+

VS

Team Averages
Level 52
1,578 SR
1,348 Elo+
Cthulhu
Cthulhu
Bonelessgecko16
Cthulhu
Level 6
God Stats
4W - 2L
1,578 SR
Queue Stats
15W - 29L
1,162 Elo+
Party 1
Vulcan
Vulcan
JohnDee_666
Vulcan
Level 23
God Stats
3W - 2L
1,692 SR
Queue Stats
4W - 8L
1,369 Elo+
Solo
Cu Chulainn
Cu Chulainn
tryhova
Cu Chulainn
Level 128
God Stats
2W - 2L
1,465 SR
Queue Stats
94W - 88L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Apachia-H
Yemoja
15
0 / 10 / 7
12,235
532
5,209
20,737
19,370
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes

Shoes

+6%
Movement Speed

Fenrir
13
4 / 15 / 4
13,182
573
10,605
26,591
13,414
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Eset
19
5 / 5 / 2
14,318
623
23,818
23,987
9,248
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 0 / 17
16,685
725
23,754
17,952
19,302
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
18
10 / 3 / 10
15,328
666
17,826
15,660
11,871
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cu Chulainn
tryhova
Cu Chulainn
17
7 / 6 / 14
15,530
675
21,168
24,390
21,434
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
71
9
Kills
30
30
Deaths
9
13
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Apachia-H
Yemoja
0
10
7
0.35
L
Fenrir
4
15
4
0.4
W
13
0
17
21.5
W
Vulcan
10
3
10
5
W
Cu Chulainn
tryhova
Cu Chulainn
7
6
14
2.33
L
Eset
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,632
Damage
62,748
71,315
Taken
58,002
42,032
Mitigated
52,607
12,827
Healing
12,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Apachia-H
Yemoja
5,209
1,544
2,998
1,033
20,737
19,370
0
13,472
6,215
15,736
0
L
Fenrir
10,605
4,568
0
3,617
26,591
13,414
0
11,478
14,213
0
41,672
W
23,754
1,186
557
2,849
17,952
19,302
123
10,942
7,010
59,763
0
W
Vulcan
17,826
6,126
1,545
2,542
15,660
11,871
516
8,686
6,974
94,814
0
W
Cu Chulainn
tryhova
Cu Chulainn
21,168
8,069
0
5,291
24,390
21,434
2,067
10,239
14,151
0
95,705
L
Eset
23,818
2,953
1,923
3,256
23,987
9,248
0
14,841
8,500
109,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,735
Gold Earned
47,543
228
Minions Killed
249
0
Camps Cleared
0
1,047,342
Distance Traveled
1,373,694
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
12,235
532
19
1
0
299,720
0
L
Fenrir
13,182
573
38
2
0
329,215
1
W
Cthulhu
16,685
725
70
3
0
524,119
0
W
Vulcan
15,328
666
103
4
0
445,717
3
W
Cu Chulainn
15,530
675
76
3
0
403,858
3
L
Eset
14,318
623
171
7
0
418,407
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role