Player Matchup

Fenrir
Fenrir
jroyDangel
Fenrir
Level 69
God Stats
1W - 4L
1,331 SR
Queue Stats
47W - 55L
1,224 Elo+
Party 2
Hachiman
Hachiman
killgame59600
Hachiman
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,203 Elo+
Party 2
Baron Samedi
Baron Samedi
mario95340
Baron Samedi
Level 24
God Stats
14W - 12L
1,319 SR
Queue Stats
89W - 117L
1,150 Elo+
Party 2
Team Averages
Level 36
1,383 SR
1,192 Elo+

VS

Team Averages
Level 34
1,526 SR
1,161 Elo+
Zhong Kui
Zhong Kui
OG420ALEMAN
Zhong Kui
Level 60
God Stats
4W - 3L
1,554 SR
Queue Stats
61W - 88L
1,259 Elo+
Party 1
Pele
Pele
SVG_andreita
Pele
Level 20
God Stats
5W - 6L
1,583 SR
Queue Stats
57W - 53L
1,182 Elo+
Party 1
Cthulhu
Cthulhu
StruenB
Cthulhu
Level 22
God Stats
2W - 2L
1,442 SR
Queue Stats
3W - 15L
1,043 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
jroyDangel
Fenrir
12
3 / 10 / 4
10,571
587
14,674
21,750
8,205
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
killgame59600
Hachiman
12
2 / 9 / 4
10,257
570
12,681
17,530
6,242
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
mario95340
Baron Samedi
12
2 / 5 / 3
10,041
558
8,998
14,649
6,490
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
OG420ALEMAN
Zhong Kui
18
19 / 1 / 5
14,050
781
31,871
29,500
22,145
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 1 / 3
9,694
539
1,260
3,174
1,583
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cthulhu
StruenB
Cthulhu
17
4 / 5 / 18
13,307
739
11,717
17,591
9,386
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
7
Kills
24
24
Deaths
7
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
OG420ALEMAN
Zhong Kui
19
1
5
21.5
W
1
1
3
2.5
W
Cthulhu
StruenB
Cthulhu
4
5
18
2.6
L
Fenrir
jroyDangel
Fenrir
3
10
4
0.5
L
Hachiman
killgame59600
Hachiman
2
9
4
0.44
L
Baron Samedi
mario95340
Baron Samedi
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,353
Damage
44,848
53,929
Taken
50,265
20,937
Mitigated
33,114
14,472
Healing
18,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
OG420ALEMAN
Zhong Kui
31,871
4,730
324
14,948
29,500
22,145
1,151
6,454
23,046
89,218
0
W
1,260
302
0
342
3,174
1,583
36
920
2,254
0
8,282
W
Cthulhu
StruenB
Cthulhu
11,717
1,476
1,599
1,174
17,591
9,386
152
2,231
15,360
38,868
0
L
Fenrir
jroyDangel
Fenrir
14,674
4,645
740
2,303
21,750
8,205
402
16,224
5,501
0
37,057
L
Hachiman
killgame59600
Hachiman
12,681
9,723
390
3,963
17,530
6,242
522
14,653
2,852
0
38,406
L
Baron Samedi
mario95340
Baron Samedi
8,998
900
3,196
3,880
14,649
6,490
540
12,795
1,779
27,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,869
Gold Earned
37,051
117
Minions Killed
151
0
Camps Cleared
0
781,685
Distance Traveled
743,407
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
14,050
781
96
5
0
316,181
2
W
Pele
9,694
539
7
0
0
127,040
0
W
Cthulhu
13,307
739
48
3
0
300,186
1
L
Fenrir
10,571
587
31
2
0
276,567
0
L
Hachiman
10,257
570
48
3
0
230,332
2
L
Baron Samedi
10,041
558
38
2
0
274,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role