Player Matchup

Izanami
Izanami
Platinum III
 
Izanami
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Masters
Cxnnel
Arachne
Masters
Level 104
God Stats
2W - 1L
1,911 SR
Queue Stats
737W - 767L
2,492 MMR
Solo
Sol
Sol
Diamond III
DJ DEVIL 13
Sol
Diamond III
Level 139
God Stats
1W - 3L
1,638 SR
Queue Stats
242W - 219L
2,265 MMR
Solo
Nemesis
Nemesis
Diamond II
NotHpy
Nemesis
Diamond II
Level 127
God Stats
12W - 12L
1,678 SR
Queue Stats
309W - 289L
2,432 MMR
Solo
Cerberus
Cerberus
Diamond V
PsychoKilleur_00
Cerberus
Diamond V
Level 158
God Stats
1W - 5L
1,566 SR
Queue Stats
452W - 440L
2,301 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,659 SR
2,198 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 119
1,682 SR
2,177 MMR
Ao Kuang
Ao Kuang
Platinum III
 
Ao Kuang
Platinum III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Terra
Terra
Platinum II
ApertureHela
Terra
Platinum II
Level 157
God Stats
1W - 2L
1,667 SR
Queue Stats
44W - 29L
2,159 MMR
Solo
Mercury
Mercury
Platinum V
CrackerryS
Mercury
Platinum V
Level 128
God Stats
16W - 15L
1,738 SR
Queue Stats
56W - 41L
2,181 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
DevoPk
Heimdallr
Diamond IV
Level 142
God Stats
12W - 8L
1,710 SR
Queue Stats
231W - 218L
2,196 MMR
Solo
King Arthur
King Arthur
Diamond IV
Ѕnow
King Arthur
Diamond IV
Level 100
God Stats
5W - 2L
1,797 SR
Queue Stats
83W - 56L
2,850 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
1
0 / 0 / 0
2,412
482
0
0
0
Arachne
Cxnnel
Arachne
6
2 / 1 / 0
3,910
782
1,295
3,518
848
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 1 / 2
3,584
717
2,732
1,692
428
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
NotHpy
Nemesis
5
0 / 1 / 0
3,210
642
1,530
2,925
601
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 0 / 0
3,456
691
301
1,291
357
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
BakasuraPersephoneHel

VS

Bans
CthulhuAphroditeRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
5
1 / 2 / 0
3,417
683
602
2,428
692
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

4
0 / 0 / 1
3,095
619
348
1,722
609
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mercury
CrackerryS
Mercury
6
0 / 0 / 1
3,618
724
795
2,795
665
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heimdallr
DevoPk
Heimdallr
6
0 / 0 / 0
3,480
696
634
1,537
347
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Ѕnow
King Arthur
7
2 / 0 / 0
4,068
814
2,574
2,736
1,162
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
2
Kills
3
3
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
0
0
0
W
Ao Kuang
 
Ao Kuang
1
2
0
0.5
W
0
0
1
0.5
W
Mercury
CrackerryS
Mercury
0
0
1
0.5
L
Arachne
Cxnnel
Arachne
2
1
0
2
L
0
1
2
1
W
Heimdallr
DevoPk
Heimdallr
0
0
0
0
L
Nemesis
NotHpy
Nemesis
0
1
0
0
L
0
0
0
0
W
King Arthur
Ѕnow
King Arthur
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,858
Damage
4,953
9,426
Taken
11,218
2,234
Mitigated
3,475
4,170
Healing
5,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Ao Kuang
 
Ao Kuang
602
99
0
663
2,428
692
0
1,273
1,155
9,555
0
W
348
34
12
462
1,722
609
0
836
886
4,071
0
W
Mercury
CrackerryS
Mercury
795
113
0
1,414
2,795
665
0
652
2,143
0
15,499
L
Arachne
Cxnnel
Arachne
1,295
916
0
1,717
3,518
848
0
384
3,109
0
10,578
L
2,732
1,245
0
584
1,692
428
0
566
1,126
16,468
0
W
Heimdallr
DevoPk
Heimdallr
634
463
0
791
1,537
347
0
272
1,265
0
14,352
L
Nemesis
NotHpy
Nemesis
1,530
434
0
1,323
2,925
601
0
0
2,675
0
10,467
L
301
203
0
546
1,291
357
0
0
1,291
11,334
0
W
King Arthur
Ѕnow
King Arthur
2,574
629
0
1,835
2,736
1,162
0
0
2,736
0
14,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,572
Gold Earned
17,678
102
Minions Killed
133
0
Camps Cleared
0
363,116
Distance Traveled
491,774
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
2,412
482
0
0
0
0
0
W
Ao Kuang
3,417
683
22
4
0
88,036
1
W
Terra
3,095
619
6
1
0
107,277
2
W
Mercury
3,618
724
39
8
0
114,283
3
L
Arachne
3,910
782
27
5
0
110,234
3
L
Sol
3,584
717
28
6
0
80,209
0
W
Heimdallr
3,480
696
36
7
0
82,129
3
L
Nemesis
3,210
642
26
5
0
88,573
1
L
Cerberus
3,456
691
21
4
0
84,100
2
W
King Arthur
4,068
814
30
6
0
100,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role