Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
CoolCarlo117
Awilix
Level 104
God Stats
58W - 44L
1,573 SR
Queue Stats
129W - 121L
1,519 Elo+
Solo
Set
Set
MojaveRanger
Set
Level 107
God Stats
1W - 4L
1,365 SR
Queue Stats
5W - 9L
1,452 Elo+
Solo
Merlin
Merlin
Raven_SpiritHeal
Merlin
Level 153
God Stats
99W - 77L
1,656 SR
Queue Stats
503W - 408L
1,648 Elo+
Party 2
Horus
Horus
aleex58
Horus
Level 139
God Stats
1W - 3L
1,394 SR
Queue Stats
52W - 69L
1,461 Elo+
Solo
Team Averages
Level 133
1,498 SR
1,516 Elo+

VS

Team Averages
Level 136
1,636 SR
1,555 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
DRFT
Cerberus
Level 160
God Stats
2W - 0L
1,741 SR
Queue Stats
213W - 186L
1,546 Elo+
Party 1
Bellona
Bellona
SpBessay
Bellona
Level 67
God Stats
2W - 2L
1,290 SR
Queue Stats
110W - 114L
1,530 Elo+
Solo
Zeus
Zeus
SudokuIsFun
Zeus
Level 149
God Stats
3W - 1L
1,992 SR
Queue Stats
163W - 162L
1,572 Elo+
Solo
Baron Samedi
Baron Samedi
VCYTHA
Baron Samedi
Level 149
God Stats
69W - 56L
1,659 SR
Queue Stats
253W - 239L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
3 / 0 / 3
11,281
1,026
11,532
6,669
1,966
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
13
0 / 1 / 0
8,594
781
0
2,113
582
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

16
0 / 6 / 3
9,716
883
6,324
18,435
5,682
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 1 / 3
11,371
1,034
13,540
9,112
3,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
aleex58
Horus
16
1 / 7 / 4
10,413
947
9,008
24,130
20,118
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

177

VS

Team 2 Tickets

219

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
3 / 1 / 9
11,134
1,012
11,047
4,562
1,391
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
DRFT
Cerberus
15
2 / 0 / 2
9,300
845
3,865
7,343
2,763
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
SpBessay
Bellona
17
2 / 2 / 13
10,742
977
8,954
13,694
10,613
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
8 / 2 / 5
12,001
1,091
21,894
6,043
1,964
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
VCYTHA
Baron Samedi
17
0 / 2 / 14
10,318
938
10,216
11,547
10,834
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
58
7
Kills
15
15
Deaths
7
13
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
0
3
4.5
W
Nu Wa
 
Nu Wa
3
1
9
7.5
L
Awilix
0
1
0
0
W
Cerberus
DRFT
Cerberus
2
0
2
3
L
0
6
3
0.25
L
3
1
3
4.5
W
Bellona
SpBessay
Bellona
2
2
13
4.25
W
8
2
5
5.25
W
Baron Samedi
VCYTHA
Baron Samedi
0
2
14
3.5
L
Horus
aleex58
Horus
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,404
Damage
55,976
60,459
Taken
43,189
32,222
Mitigated
27,565
5,392
Healing
7,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
11,532
5,609
0
853
6,669
1,966
0
5,827
842
0
48,143
W
Nu Wa
 
Nu Wa
11,047
2,151
0
78
4,562
1,391
0
1,541
3,021
46,168
0
L
Awilix
0
0
0
0
2,113
582
0
1,987
126
0
372
W
Cerberus
DRFT
Cerberus
3,865
0
0
956
7,343
2,763
0
2,906
4,437
6,926
0
L
6,324
1,477
0
1,174
18,435
5,682
0
14,435
4,000
0
16,397
L
13,540
434
0
125
9,112
3,874
0
7,667
1,445
61,502
0
W
Bellona
SpBessay
Bellona
8,954
2,344
0
2,010
13,694
10,613
0
4,717
8,977
588
17,941
W
21,894
2,346
0
0
6,043
1,964
0
1,654
4,389
53,960
0
W
Baron Samedi
VCYTHA
Baron Samedi
10,216
115
1,763
2,671
11,547
10,834
0
2,722
8,825
27,443
0
L
Horus
aleex58
Horus
9,008
3,092
1,025
2,215
24,130
20,118
0
17,694
6,436
0
23,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,375
Gold Earned
53,495
248
Minions Killed
229
7
Camps Cleared
10
817,377
Distance Traveled
985,921
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,281
1,026
93
8
0
207,373
1
W
Nu Wa
11,134
1,012
83
8
2
196,650
2
L
Awilix
8,594
781
1
0
1
9,388
0
W
Cerberus
9,300
845
6
1
1
112,719
0
L
Set
9,716
883
28
3
1
212,171
0
L
Merlin
11,371
1,034
99
9
1
190,163
0
W
Bellona
10,742
977
18
2
1
245,200
0
W
Zeus
12,001
1,091
89
8
5
208,345
1
W
Baron Samedi
10,318
938
33
3
1
223,007
0
L
Horus
10,413
947
27
2
4
198,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role