Player Matchup

Nemesis
Nemesis
BlankDeity
Nemesis
Level 13
God Stats
0W - 1L
1,731 SR
Queue Stats
8W - 9L
1,704 Elo+
Solo
Baron Samedi
Baron Samedi
DeathTankBilbo
Baron Samedi
Level 18
God Stats
1W - 1L
1,956 SR
Queue Stats
4W - 4L
1,415 Elo+
Solo
Cthulhu
Cthulhu
ㅡㅡㅌㅌ
Cthulhu
Level 16
God Stats
7W - 10L
1,584 SR
Queue Stats
8W - 10L
1,436 Elo+
Solo
Team Averages
Level 16
1,757 SR
1,518 Elo+

VS

Team Averages
Level 57
1,401 SR
1,372 Elo+
Hachiman
Hachiman
Daiguiny
Hachiman
Level 28
God Stats
11W - 25L
1,328 SR
Queue Stats
27W - 63L
1,222 Elo+
Party 1
Cthulhu
Cthulhu
ieLeMenTzZ11
Cthulhu
Level 18
God Stats
10W - 7L
1,374 SR
Queue Stats
26W - 32L
1,392 Elo+
Party 1
Baron Samedi
Baron Samedi
xAsuraaa
Baron Samedi
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 66L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BlankDeity
Nemesis
12
1 / 8 / 2
8,948
597
8,247
16,749
6,024
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
DeathTankBilbo
Baron Samedi
14
2 / 5 / 1
9,572
638
8,980
12,464
4,642
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
ㅡㅡㅌㅌ
Cthulhu
8
0 / 2 / 2
7,843
523
1,043
6,234
3,063
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Daiguiny
Hachiman
14
3 / 1 / 10
10,272
685
6,767
7,247
2,230
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
ieLeMenTzZ11
Cthulhu
14
6 / 1 / 7
10,724
715
8,725
10,361
10,540
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
xAsuraaa
Baron Samedi
15
6 / 2 / 7
11,290
753
12,608
13,294
5,588
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
3
Kills
15
15
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BlankDeity
Nemesis
1
8
2
0.25
W
Hachiman
Daiguiny
Hachiman
3
1
10
8
L
Baron Samedi
DeathTankBilbo
Baron Samedi
2
5
1
0.5
W
Cthulhu
ieLeMenTzZ11
Cthulhu
6
1
7
9.5
W
Baron Samedi
xAsuraaa
Baron Samedi
6
2
7
4.75
L
Cthulhu
ㅡㅡㅌㅌ
Cthulhu
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,270
Damage
28,100
35,447
Taken
30,902
13,729
Mitigated
18,358
8,523
Healing
10,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BlankDeity
Nemesis
8,247
3,259
218
3,997
16,749
6,024
0
8,567
7,941
0
30,873
W
Hachiman
Daiguiny
Hachiman
6,767
3,627
0
2,522
7,247
2,230
1,210
3,663
3,584
0
36,674
L
Baron Samedi
DeathTankBilbo
Baron Samedi
8,980
413
352
3,547
12,464
4,642
0
8,562
3,679
45,449
0
W
Cthulhu
ieLeMenTzZ11
Cthulhu
8,725
161
1,209
1,053
10,361
10,540
0
2,920
7,166
40,850
0
W
Baron Samedi
xAsuraaa
Baron Samedi
12,608
920
1,111
4,204
13,294
5,588
1,319
3,743
9,551
63,273
0
L
Cthulhu
ㅡㅡㅌㅌ
Cthulhu
1,043
61
68
341
6,234
3,063
0
4,043
2,112
2,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,363
Gold Earned
32,286
114
Minions Killed
185
0
Camps Cleared
0
502,805
Distance Traveled
822,536
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,948
597
33
2
0
215,650
0
W
Hachiman
10,272
685
57
4
0
266,505
0
L
Baron Samedi
9,572
638
80
5
0
212,675
1
W
Cthulhu
10,724
715
45
3
0
315,658
2
W
Baron Samedi
11,290
753
83
6
0
240,373
1
L
Cthulhu
7,843
523
1
0
0
74,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role