Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
DarkRebelion689
Skadi
Level 26
God Stats
18W - 22L
1,160 SR
Queue Stats
354W - 389L
1,198 Elo+
Solo
Nox
Nox
JonFenrir1A2G
Nox
Level 28
God Stats
5W - 5L
1,528 SR
Queue Stats
174W - 229L
1,218 Elo+
Solo
Arachne
Arachne
Trippadadon
Arachne
Level 29
God Stats
21W - 20L
1,390 SR
Queue Stats
61W - 79L
1,069 Elo+
Solo
Freya
Freya
xPastalCrayonsx
Freya
Level 28
God Stats
3W - 0L
1,628 SR
Queue Stats
87W - 91L
1,332 Elo+
Party 1
Team Averages
Level 28
1,441 SR
1,263 Elo+

VS

Team Averages
Level 14
1,481 SR
1,109 Elo+
Chiron
Chiron
All Dilligence
Chiron
Level 23
God Stats
1W - 2L
1,272 SR
Queue Stats
286W - 320L
1,312 Elo+
Solo
Ra
Ra
G4B_ninox78
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 62L
951 Elo+
Party 2
Loki
Loki
HANN_I_IBAL
Loki
Level 16
God Stats
3W - 7L
1,293 SR
Queue Stats
119W - 106L
920 Elo+
Party 2
Hel
Hel
SMDrake
Hel
Level 23
God Stats
16W - 7L
1,839 SR
Queue Stats
360W - 348L
1,440 Elo+
Solo
Ymir
Ymir
Yanis-93SD
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 82L
920 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
5 / 1 / 0
7,195
720
2,962
4,613
1,880
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 2 / 1
6,263
626
1,987
4,161
1,380
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
4 / 2 / 2
5,885
589
2,439
3,948
1,287
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Trippadadon
Arachne
12
5 / 2 / 0
7,708
771
3,126
6,420
1,907
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 3 / 5
5,849
585
3,674
5,724
1,582
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 1
5,959
596
4,165
2,850
866
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 4 / 1
4,135
414
1,621
3,621
1,162
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
3 / 5 / 4
5,254
525
3,451
6,159
1,565
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hel
10
3 / 2 / 3
5,931
593
4,882
4,010
1,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

4
0 / 4 / 2
3,967
397
817
4,561
1,317

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
16
Kills
10
10
Deaths
16
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
5
1
0
5
L
4
1
1
4.5
W
0
2
1
0.25
L
0
4
1
0.13
L
3
5
4
1
W
4
2
2
2.5
L
Hel
3
2
3
2.25
W
Arachne
Trippadadon
Arachne
5
2
0
2.5
L
0
4
2
0.25
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,188
Damage
14,936
24,866
Taken
21,201
8,036
Mitigated
5,997
7,661
Healing
5,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
2,962
997
0
2,073
4,613
1,880
112
1,621
2,992
31,844
0
L
4,165
991
747
1,229
2,850
866
132
1,394
1,456
0
20,319
W
1,987
967
0
0
4,161
1,380
910
2,620
1,541
0
28,888
L
1,621
994
26
338
3,621
1,162
150
2,536
1,085
9,539
0
L
3,451
2,176
0
849
6,159
1,565
0
2,127
4,032
0
10,825
W
2,439
637
99
656
3,948
1,287
560
662
3,286
13,537
0
L
Hel
4,882
212
186
1,271
4,010
1,087
0
387
3,623
30,209
0
W
Arachne
Trippadadon
Arachne
3,126
2,121
0
2,748
6,420
1,907
1,914
1,186
5,234
0
45,834
L
817
289
0
510
4,561
1,317
0
2,631
1,930
5,442
0
W
3,674
1,531
0
2,085
5,724
1,582
510
1,231
4,493
14,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,900
Gold Earned
25,246
267
Minions Killed
138
0
Camps Cleared
0
885,972
Distance Traveled
728,042
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,195
720
67
7
0
178,256
1
L
Chiron
5,959
596
36
4
0
161,376
2
W
Skadi
6,263
626
61
6
0
168,630
0
L
Ra
4,135
414
13
1
0
104,251
2
L
Loki
5,254
525
17
2
0
174,780
0
W
Nox
5,885
589
25
3
0
164,035
0
L
Hel
5,931
593
59
6
0
192,563
2
W
Arachne
7,708
771
83
8
0
201,358
0
L
Ymir
3,967
397
13
1
0
95,072
0
W
Freya
5,849
585
31
3
0
173,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role