Player Matchup

Persephone
Persephone
Gold I
Hladgudr
Persephone
Gold I
Level 156
God Stats
114W - 65L
1,734 SR
Queue Stats
430W - 391L
1,746 MMR
Party 2
Neith
Neith
Gold III
Joumy
Neith
Gold III
Level 122
God Stats
35W - 34L
1,587 SR
Queue Stats
37W - 39L
1,567 MMR
Solo
Hercules
Hercules
Gold III
Locchi
Hercules
Gold III
Level 159
God Stats
9W - 6L
1,518 SR
Queue Stats
623W - 614L
1,546 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 146
1,613 SR
1,620 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,488 SR
1,497 MMR
King Arthur
King Arthur
Silver II
Lustifer
King Arthur
Silver II
Level 69
God Stats
3W - 5L
1,385 SR
Queue Stats
17W - 26L
1,405 MMR
Party 1
Merlin
Merlin
Silver II
Overdozz69
Merlin
Silver II
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 30L
1,388 MMR
Party 1
Cthulhu
Cthulhu
Gold II
stasmegabox
Cthulhu
Gold II
Level 157
God Stats
7W - 6L
1,578 SR
Queue Stats
165W - 182L
1,699 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Hladgudr
Persephone
20
6 / 7 / 9
22,484
642
29,367
23,950
13,155
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Joumy
Neith
20
8 / 8 / 6
22,158
633
35,141
32,726
13,442
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Locchi
Hercules
20
9 / 3 / 9
22,993
657
31,596
47,614
51,515
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
BacchusThothYemojaDiscordiaPoseidon

VS

Bans
AphroditeAnubisTerraNoxKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Lustifer
King Arthur
20
10 / 6 / 7
21,125
604
30,254
41,239
61,523
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Merlin
Overdozz69
Merlin
20
8 / 8 / 8
21,572
616
30,254
30,399
10,375
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
stasmegabox
Cthulhu
20
0 / 9 / 13
19,627
561
23,573
38,252
40,299
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
46
23
Kills
18
18
Deaths
23
24
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Persephone
Hladgudr
Persephone
6
7
9
1.5
W
Neith
Joumy
Neith
8
8
6
1.38
W
Hercules
Locchi
Hercules
9
3
9
4.5
L
King Arthur
Lustifer
King Arthur
10
6
7
2.25
L
Merlin
Overdozz69
Merlin
8
8
8
1.5
L
Cthulhu
stasmegabox
Cthulhu
0
9
13
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,104
Damage
84,081
104,290
Taken
109,890
78,112
Mitigated
112,197
39,243
Healing
15,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
Hladgudr
Persephone
29,367
1,253
0
7,564
23,950
13,155
368
11,420
12,261
144,342
0
W
Neith
Joumy
Neith
35,141
21,907
0
13,182
32,726
13,442
4,056
14,839
17,662
0
231,331
W
Hercules
Locchi
Hercules
31,596
11,624
0
18,497
47,614
51,515
1,338
29,251
17,736
1,876
68,387
L
King Arthur
Lustifer
King Arthur
30,254
2,912
294
3,616
41,239
61,523
978
10,098
30,745
1,690
88,199
L
Merlin
Overdozz69
Merlin
30,254
666
642
4,844
30,399
10,375
1,222
12,476
17,723
139,371
0
L
Cthulhu
stasmegabox
Cthulhu
23,573
964
4,072
2,483
38,252
40,299
724
8,525
29,427
105,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,635
Gold Earned
62,324
385
Minions Killed
338
0
Camps Cleared
0
1,882,542
Distance Traveled
1,892,031
18
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
22,484
642
162
5
0
643,489
12
W
Neith
22,158
633
187
5
0
570,939
1
W
Hercules
22,993
657
36
1
0
668,114
5
L
King Arthur
21,125
604
73
2
0
669,538
13
L
Merlin
21,572
616
172
5
0
613,603
8
L
Cthulhu
19,627
561
93
3
0
608,890
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role