Player Matchup

Cthulhu
Cthulhu
Mia642
Cthulhu
Level 66
God Stats
24W - 16L
1,563 SR
Queue Stats
470W - 485L
1,338 Elo+
Party 2
Izanami
Izanami
SarinaAeon
Izanami
Level 57
God Stats
26W - 23L
1,319 SR
Queue Stats
380W - 399L
1,280 Elo+
Party 2
Raijin
Raijin
buisnesstime
Raijin
Level 86
God Stats
3W - 1L
1,631 SR
Queue Stats
488W - 486L
1,423 Elo+
Party 2
Team Averages
Level 70
1,504 SR
1,347 Elo+

VS

Team Averages
Level 90
1,551 SR
1,411 Elo+
Merlin
Merlin
Drackthorn
Merlin
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ullr
Ullr
RealtorRampage
Ullr
Level 132
God Stats
25W - 29L
1,642 SR
Queue Stats
520W - 514L
1,381 Elo+
Party 1
Ymir
Ymir
TheWisestSage
Ymir
Level 128
God Stats
59W - 31L
1,512 SR
Queue Stats
452W - 456L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mia642
Cthulhu
10
4 / 3 / 13
8,286
829
5,761
9,492
7,154
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
SarinaAeon
Izanami
11
5 / 2 / 11
8,290
829
6,255
6,953
2,340
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Raijin
12
9 / 3 / 7
9,170
917
12,941
6,866
2,476
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Drackthorn
Merlin
8
0 / 7 / 4
6,233
623
2,724
7,578
2,289
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
4 / 5 / 4
8,066
807
8,536
10,611
3,518
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
3 / 7 / 5
8,151
815
6,289
14,614
7,756
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
18
Kills
7
8
Deaths
19
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
Drackthorn
Merlin
0
7
4
0.29
W
Cthulhu
Mia642
Cthulhu
4
3
13
3.5
L
4
5
4
1.2
W
Izanami
SarinaAeon
Izanami
5
2
11
5.25
L
3
7
5
0.79
W
Raijin
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,957
Damage
17,549
23,311
Taken
32,803
11,970
Mitigated
13,563
5,324
Healing
3,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Drackthorn
Merlin
2,724
721
0
24
7,578
2,289
274
4,095
3,483
13,816
0
W
Cthulhu
Mia642
Cthulhu
5,761
895
620
792
9,492
7,154
464
2,713
6,779
16,286
0
L
8,536
4,133
0
1,810
10,611
3,518
0
6,642
3,969
0
19,600
W
Izanami
SarinaAeon
Izanami
6,255
4,463
747
1,641
6,953
2,340
862
3,941
3,012
0
15,910
L
6,289
554
0
1,230
14,614
7,756
0
7,989
6,625
19,239
0
W
Raijin
12,941
1,636
0
1,524
6,866
2,476
1,397
2,407
4,459
35,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,746
Gold Earned
22,450
105
Minions Killed
69
0
Camps Cleared
0
543,166
Distance Traveled
497,627
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,233
623
24
2
0
131,960
0
W
Cthulhu
8,286
829
23
2
0
203,624
0
L
Ullr
8,066
807
30
3
0
186,800
2
W
Izanami
8,290
829
28
3
0
162,608
5
L
Ymir
8,151
815
15
2
0
178,867
1
W
Raijin
9,170
917
54
5
0
176,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role