Player Matchup

Hachiman
Hachiman
Betunazo
Hachiman
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,433 Elo+
Party 1
Sylvanus
Sylvanus
SrTh0mpson
Sylvanus
Level 20
God Stats
1W - 3L
1,414 SR
Queue Stats
58W - 48L
1,459 Elo+
Party 1
Cthulhu
Cthulhu
VICkY90
Cthulhu
Level 15
God Stats
0W - 2L
1,608 SR
Queue Stats
6W - 13L
1,162 Elo+
Solo
Ra
Ra
homorbo
Ra
Level 20
God Stats
16W - 12L
1,475 SR
Queue Stats
57W - 46L
1,476 Elo+
Party 1
Set
Set
xlruzlx
Set
Level 11
God Stats
0W - 1L
1,160 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 17
1,431 SR
1,406 Elo+

VS

Team Averages
Level 15
1,306 SR
1,182 Elo+
Fenrir
Fenrir
Dropseb
Fenrir
Level 11
God Stats
15W - 23L
1,318 SR
Queue Stats
20W - 42L
1,226 Elo+
Party 2
Set
Set
JESuS_CArT3r-_
Set
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
123W - 154L
1,325 Elo+
Solo
Sun Wukong
Sun Wukong
Khevin32
Sun Wukong
Level 14
God Stats
17W - 27L
1,297 SR
Queue Stats
26W - 51L
1,183 Elo+
Party 2
Anubis
Anubis
agustin_calut
Anubis
Level 15
God Stats
22W - 42L
1,145 SR
Queue Stats
29W - 57L
1,211 Elo+
Party 2
Neith
Neith
los_fuentez
Neith
Level 8
God Stats
1W - 1L
1,272 SR
Queue Stats
1W - 1L
964 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Betunazo
Hachiman
5
2 / 2 / 0
3,557
593
2,242
3,494
560
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
SrTh0mpson
Sylvanus
5
1 / 2 / 2
3,631
605
950
4,978
1,620
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes

Shoes

+6%
Movement Speed

Cthulhu
VICkY90
Cthulhu
1
0 / 0 / 0
1,167
195
0
0
0
6
1 / 0 / 1
4,036
673
1,133
1,737
349
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes

Shoes

+6%
Movement Speed

Set
5
2 / 1 / 0
3,757
626
452
2,048
516
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dropseb
Fenrir
5
1 / 2 / 2
3,850
642
2,577
3,951
962
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

6
0 / 1 / 0
4,022
670
902
3,868
1,214
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
Khevin32
Sun Wukong
6
1 / 2 / 0
3,832
639
1,813
2,973
943
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

4
1 / 0 / 1
3,487
581
1,153
1,514
421
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
2 / 1 / 1
3,877
646
2,300
2,063
425
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
6
Kills
5
5
Deaths
6
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Betunazo
Hachiman
2
2
0
1
W
Fenrir
Dropseb
Fenrir
1
2
2
1
W
0
1
0
0
W
Sun Wukong
Khevin32
Sun Wukong
1
2
0
0.5
L
Sylvanus
SrTh0mpson
Sylvanus
1
2
2
1
L
Cthulhu
VICkY90
Cthulhu
0
0
0
0
W
1
0
1
1.5
L
1
0
1
1.5
W
2
1
1
2.5
L
Set
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,777
Damage
8,745
12,257
Taken
14,369
3,045
Mitigated
3,965
3,268
Healing
4,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Betunazo
Hachiman
2,242
1,432
0
990
3,494
560
0
666
2,828
0
8,388
W
Fenrir
Dropseb
Fenrir
2,577
682
0
1,110
3,951
962
0
322
3,629
0
14,258
W
902
474
0
1,868
3,868
1,214
0
587
3,281
0
17,512
W
Sun Wukong
Khevin32
Sun Wukong
1,813
271
0
531
2,973
943
71
546
2,427
0
9,194
L
Sylvanus
SrTh0mpson
Sylvanus
950
482
185
930
4,978
1,620
11
487
4,491
4,622
0
L
Cthulhu
VICkY90
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
1,153
166
0
140
1,514
421
145
202
1,312
7,228
0
L
1,133
266
0
703
1,737
349
0
0
1,737
12,818
0
W
2,300
624
0
704
2,063
425
300
426
1,637
0
9,169
L
Set
452
79
0
460
2,048
516
0
0
2,048
0
4,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,148
Gold Earned
19,068
65
Minions Killed
112
0
Camps Cleared
0
412,228
Distance Traveled
586,166
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
3,557
593
18
3
0
98,508
1
W
Fenrir
3,850
642
23
4
0
131,371
0
W
Set
4,022
670
44
7
0
102,367
1
W
Sun Wukong
3,832
639
15
3
0
126,588
0
L
Sylvanus
3,631
605
9
2
0
108,799
2
L
Cthulhu
1,167
195
0
0
0
0
0
W
Anubis
3,487
581
15
3
0
102,491
1
L
Ra
4,036
673
31
5
0
101,550
1
W
Neith
3,877
646
15
3
0
123,349
0
L
Set
3,757
626
7
1
0
103,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role