Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Chumpalumpa1245
Ah Muzen Cab
Level 24
God Stats
18W - 8L
1,645 SR
Queue Stats
35W - 32L
1,415 Elo+
Party 2
Arachne
Arachne
Farrell-_-88
Arachne
Level 37
God Stats
1W - 1L
1,337 SR
Queue Stats
87W - 66L
1,408 Elo+
Party 2
Ra
Ra
TheFlashRenfrew
Ra
Level 104
God Stats
3W - 3L
1,614 SR
Queue Stats
149W - 135L
1,428 Elo+
Party 2
Team Averages
Level 55
1,532 SR
1,417 Elo+

VS

Team Averages
Level 24
1,155 SR
985 Elo+
Cthulhu
Cthulhu
Capmorri
Cthulhu
Level 17
God Stats
28W - 72L
1,210 SR
Queue Stats
72W - 133L
996 Elo+
Party 1
Scylla
Scylla
JoharyPS
Scylla
Level 27
God Stats
2W - 9L
1,239 SR
Queue Stats
34W - 79L
961 Elo+
Party 1
Hou Yi
Hou Yi
samurol543
Hou Yi
Level 28
God Stats
2W - 11L
1,015 SR
Queue Stats
63W - 118L
996 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chumpalumpa1245
Ah Muzen Cab
16
6 / 5 / 16
12,111
757
25,656
16,766
6,583
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
Farrell-_-88
Arachne
15
7 / 2 / 9
12,186
762
6,843
10,111
4,063
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
12 / 0 / 11
12,985
812
17,025
12,580
4,700
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Capmorri
Cthulhu
14
3 / 8 / 4
10,440
653
17,141
22,378
8,939
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
JoharyPS
Scylla
13
3 / 11 / 0
9,686
605
5,680
16,634
4,821
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
samurol543
Hou Yi
13
1 / 6 / 6
9,933
621
4,549
15,980
5,011
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
25
Kills
7
7
Deaths
25
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Capmorri
Cthulhu
3
8
4
0.63
W
Ah Muzen Cab
Chumpalumpa1245
Ah Muzen Cab
6
5
16
2.8
W
Arachne
Farrell-_-88
Arachne
7
2
9
5.75
L
Scylla
JoharyPS
Scylla
3
11
0
0.27
W
12
0
11
17.5
L
Hou Yi
samurol543
Hou Yi
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,524
Damage
27,370
39,457
Taken
54,992
15,346
Mitigated
18,771
19,612
Healing
9,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Capmorri
Cthulhu
17,141
683
868
4,882
22,378
8,939
0
7,773
14,605
54,470
0
W
Ah Muzen Cab
Chumpalumpa1245
Ah Muzen Cab
25,656
11,943
0
5,663
16,766
6,583
2,440
8,738
8,028
0
65,866
W
Arachne
Farrell-_-88
Arachne
6,843
5,261
306
3,035
10,111
4,063
0
5,404
4,707
0
56,946
L
Scylla
JoharyPS
Scylla
5,680
532
0
1,483
16,634
4,821
0
5,199
11,435
32,650
0
W
17,025
1,386
2,777
7,831
12,580
4,700
509
8,899
3,681
69,798
0
L
Hou Yi
samurol543
Hou Yi
4,549
2,208
0
2,632
15,980
5,011
0
4,093
11,887
0
26,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,282
Gold Earned
30,059
236
Minions Killed
180
0
Camps Cleared
0
968,543
Distance Traveled
746,243
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,440
653
72
5
0
278,665
2
W
Ah Muzen Cab
12,111
757
66
4
0
280,099
1
W
Arachne
12,186
762
66
4
0
360,558
3
L
Scylla
9,686
605
48
3
0
213,859
0
W
Ra
12,985
812
104
7
0
327,886
3
L
Hou Yi
9,933
621
60
4
0
253,719
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role