Player Matchup

Neith
Neith
AriBubbles
Neith
Level 24
God Stats
9W - 19L
1,297 SR
Queue Stats
9W - 19L
1,146 Elo+
Solo
Merlin
Merlin
Faria 5O1st
Merlin
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 52L
1,173 Elo+
Solo
Achilles
Achilles
MoodyBlues82
Achilles
Level 24
God Stats
4W - 2L
1,418 SR
Queue Stats
8W - 11L
1,034 Elo+
Party 1
Jing Wei
Jing Wei
Moon_Beanie
Jing Wei
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 64L
1,147 Elo+
Solo
Cthulhu
Cthulhu
PAPI ALLANM
Cthulhu
Level 23
God Stats
2W - 2L
1,236 SR
Queue Stats
2W - 5L
849 Elo+
Party 1
Team Averages
Level 23
1,390 SR
1,070 Elo+

VS

Team Averages
Level 22
1,443 SR
1,041 Elo+
Loki
Loki
Arkan-Raze
Loki
Level 12
God Stats
0W - 3L
1,106 SR
Queue Stats
0W - 3L
807 Elo+
Solo
Skadi
Skadi
ClearestMoon946
Skadi
Level 25
God Stats
207W - 195L
1,513 SR
Queue Stats
616W - 661L
1,147 Elo+
Solo
Apollo
Apollo
Rackshine
Apollo
Level 28
God Stats
3W - 7L
1,359 SR
Queue Stats
47W - 59L
1,249 Elo+
Solo
Fenrir
Fenrir
WhutsUpDudez
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,029 Elo+
Solo
He Bo
He Bo
lTwiTchl717
He Bo
Level 26
God Stats
1W - 1L
1,734 SR
Queue Stats
48W - 51L
971 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
19
7 / 2 / 13
13,845
1,065
14,027
15,670
14,710
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
17
0 / 5 / 13
10,949
842
4,644
5,793
2,087
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
MoodyBlues82
Achilles
20
23 / 8 / 18
17,135
1,318
32,751
22,123
12,860
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jing Wei
Moon_Beanie
Jing Wei
20
11 / 3 / 22
15,499
1,192
27,010
22,772
10,155
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
PAPI ALLANM
Cthulhu
19
6 / 4 / 15
13,166
1,013
9,065
13,686
7,952
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

128

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 1
10,743
826
7,804
9,470
6,891
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Boots

Boots

+6%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 7 / 8
12,547
965
11,653
20,306
9,357
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Apollo
Rackshine
Apollo
20
14 / 13 / 2
16,436
1,264
38,879
32,638
17,768
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
18
2 / 11 / 10
12,096
930
5,521
18,747
11,032
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
1 / 9 / 11
12,539
965
8,269
17,843
6,878
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
53
47
Kills
21
22
Deaths
47
81
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Neith
7
2
13
6.75
L
2
7
1
0.36
L
2
7
8
0.86
W
Merlin
0
5
13
1.3
W
Achilles
MoodyBlues82
Achilles
23
8
18
4
W
Jing Wei
Moon_Beanie
Jing Wei
11
3
22
7.33
W
Cthulhu
PAPI ALLANM
Cthulhu
6
4
15
3.38
L
Apollo
Rackshine
Apollo
14
13
2
1.15
L
Fenrir
2
11
10
0.64
L
1
9
11
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,497
Damage
72,126
80,044
Taken
99,004
47,764
Mitigated
51,926
10,214
Healing
11,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
14,027
8,325
0
305
15,670
14,710
0
1,112
14,558
0
28,095
L
7,804
3,964
0
0
9,470
6,891
0
1,413
7,468
0
14,367
L
11,653
7,248
0
0
20,306
9,357
0
2,761
17,545
0
31,465
W
Merlin
4,644
738
0
46
5,793
2,087
0
245
5,548
10,900
0
W
Achilles
MoodyBlues82
Achilles
32,751
22,999
0
3,692
22,123
12,860
0
1,406
20,717
0
53,742
W
Jing Wei
Moon_Beanie
Jing Wei
27,010
17,232
0
2,271
22,772
10,155
0
4,264
18,508
0
42,424
W
Cthulhu
PAPI ALLANM
Cthulhu
9,065
800
408
3,492
13,686
7,952
0
1,242
12,444
22,207
0
L
Apollo
Rackshine
Apollo
38,879
25,649
0
10,120
32,638
17,768
0
4,497
28,141
0
71,650
L
Fenrir
5,521
2,992
0
227
18,747
11,032
0
2,506
16,241
0
10,574
L
8,269
1,839
0
1,285
17,843
6,878
0
2,532
15,311
27,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,594
Gold Earned
64,361
156
Minions Killed
179
2
Camps Cleared
1
909,076
Distance Traveled
935,537
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,845
1,065
41
3
2
169,983
0
L
Loki
10,743
826
7
1
1
124,010
1
L
Skadi
12,547
965
58
4
0
198,735
0
W
Merlin
10,949
842
12
1
0
94,620
1
W
Achilles
17,135
1,318
63
5
0
212,604
0
W
Jing Wei
15,499
1,192
20
2
0
295,118
0
W
Cthulhu
13,166
1,013
20
2
0
136,751
0
L
Apollo
16,436
1,264
68
5
0
234,784
0
L
Fenrir
12,096
930
5
0
0
192,221
0
L
He Bo
12,539
965
41
3
0
185,787
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role