Player Matchup

Anhur
Anhur
Cc 0nne
Anhur
Level 128
God Stats
6W - 5L
1,627 SR
Queue Stats
77W - 78L
1,517 Elo+
Party 1
Chaac
Chaac
D4rk K1ll3r07
Chaac
Level 67
God Stats
9W - 6L
1,685 SR
Queue Stats
85W - 72L
1,563 Elo+
Party 1
Merlin
Merlin
Rogthar
Merlin
Level 29
God Stats
7W - 4L
1,656 SR
Queue Stats
56W - 59L
1,515 Elo+
Solo
Team Averages
Level 75
1,656 SR
1,531 Elo+

VS

Team Averages
Level 22
1,536 SR
1,673 Elo+
Merlin
Merlin
KBLOlol
Merlin
Level 8
God Stats
1W - 1L
1,806 SR
Queue Stats
1W - 2L
1,502 Elo+
Solo
Fenrir
Fenrir
ProShuffler
Fenrir
Level 25
God Stats
0W - 1L
1,303 SR
Queue Stats
13W - 4L
1,855 Elo+
Party 2
Nemesis
Nemesis
matslima2
Nemesis
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cc 0nne
Anhur
11
4 / 2 / 8
8,389
763
3,007
4,690
1,257
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
9 / 1 / 9
9,731
885
11,355
11,565
8,154
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
Rogthar
Merlin
13
5 / 1 / 10
9,048
823
7,763
5,347
1,562
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
KBLOlol
Merlin
9
0 / 7 / 2
6,513
592
3,614
8,033
2,340
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
10
2 / 5 / 2
7,396
672
4,116
10,235
3,017
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
matslima2
Nemesis
10
2 / 6 / 2
7,248
659
5,742
9,131
3,103
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
18
Kills
4
4
Deaths
18
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
Cc 0nne
Anhur
4
2
8
4
W
9
1
9
13.5
L
Merlin
KBLOlol
Merlin
0
7
2
0.14
L
Fenrir
2
5
2
0.6
W
Merlin
Rogthar
Merlin
5
1
10
10
L
Nemesis
matslima2
Nemesis
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,125
Damage
13,472
21,602
Taken
27,399
10,973
Mitigated
8,460
8,968
Healing
2,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Cc 0nne
Anhur
3,007
1,010
0
1,038
4,690
1,257
1,032
535
4,155
0
21,253
W
11,355
1,828
0
7,349
11,565
8,154
1,018
2,471
9,094
0
31,187
L
Merlin
KBLOlol
Merlin
3,614
340
0
0
8,033
2,340
0
2,778
5,130
23,971
0
L
Fenrir
4,116
2,416
0
1,806
10,235
3,017
0
2,040
7,970
0
22,629
W
Merlin
Rogthar
Merlin
7,763
601
0
581
5,347
1,562
640
745
4,602
37,558
0
L
Nemesis
matslima2
Nemesis
5,742
1,423
0
715
9,131
3,103
0
3,001
5,880
0
17,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,168
Gold Earned
21,157
135
Minions Killed
97
0
Camps Cleared
0
636,391
Distance Traveled
575,276
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,389
763
35
3
0
184,547
3
W
Chaac
9,731
885
38
3
0
246,186
0
L
Merlin
6,513
592
31
3
0
164,666
0
L
Fenrir
7,396
672
42
4
0
196,682
0
W
Merlin
9,048
823
62
6
0
205,658
4
L
Nemesis
7,248
659
24
2
0
213,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role