Player Matchup

Nemesis
Nemesis
Aboggers
Nemesis
Level 11
God Stats
22W - 10L
1,422 SR
Queue Stats
485W - 428L
1,169 Elo+
Party 1
Tyr
Tyr
EthanCutYouUp
Tyr
Level 18
God Stats
10W - 12L
1,340 SR
Queue Stats
372W - 305L
1,180 Elo+
Party 1
Janus
Janus
SebasM18
Janus
Level 28
God Stats
5W - 8L
1,671 SR
Queue Stats
97W - 111L
1,332 Elo+
Solo
Cernunnos
Cernunnos
anythingman17
Cernunnos
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 87L
1,318 Elo+
Solo
Cthulhu
Cthulhu
zombieplant64
Cthulhu
Level 16
God Stats
127W - 73L
1,414 SR
Queue Stats
288W - 269L
1,233 Elo+
Solo
Team Averages
Level 20
1,469 SR
1,246 Elo+

VS

Team Averages
Level 22
1,452 SR
1,322 Elo+
Susano
Susano
DarkDragonSonK
Susano
Level 29
God Stats
4W - 11L
1,446 SR
Queue Stats
42W - 32L
1,085 Elo+
Solo
Vulcan
Vulcan
Gr8 Try Bud
Vulcan
Level 42
God Stats
2W - 5L
1,315 SR
Queue Stats
42W - 45L
1,329 Elo+
Party 3
Pele
Pele
VloneVwrld
Pele
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ganesha
Ganesha
blueskull4
Ganesha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
n8rt0t
Xbalanque
Level 18
God Stats
6W - 6L
1,500 SR
Queue Stats
59W - 65L
1,197 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aboggers
Nemesis
6
3 / 0 / 0
3,734
747
820
1,666
346
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

5
1 / 1 / 2
3,613
723
1,268
1,269
552
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
SebasM18
Janus
6
1 / 0 / 0
3,562
712
1,319
770
147
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
anythingman17
Cernunnos
5
1 / 1 / 0
3,350
670
912
2,475
579
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Cthulhu
5
0 / 0 / 1
3,082
616
1,069
2,391
686
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,135
627
439
2,334
480
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vulcan
5
0 / 2 / 0
3,125
625
158
1,599
510
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 1 / 1
2,626
525
340
698
103
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ganesha
blueskull4
Ganesha
1
1 / 2 / 0
2,640
528
306
1,190
307
Xbalanque
n8rt0t
Xbalanque
5
0 / 1 / 0
2,986
597
2,313
2,680
544
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
6
Kills
1
2
Deaths
6
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Aboggers
Nemesis
3
0
0
3
L
0
0
0
0
W
1
1
2
2
L
Vulcan
0
2
0
0
W
Janus
SebasM18
Janus
1
0
0
1
L
0
1
1
0.5
W
Cernunnos
anythingman17
Cernunnos
1
1
0
1
L
Ganesha
blueskull4
Ganesha
1
2
0
0.5
L
Xbalanque
n8rt0t
Xbalanque
0
1
0
0
W
Cthulhu
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,388
Damage
3,556
8,571
Taken
8,501
2,310
Mitigated
1,944
2,978
Healing
2,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Aboggers
Nemesis
820
439
0
464
1,666
346
0
56
1,610
0
10,247
L
439
129
0
1,119
2,334
480
0
82
2,202
0
8,517
W
1,268
356
0
304
1,269
552
0
250
1,019
0
9,298
L
Vulcan
158
0
0
87
1,599
510
0
1,237
362
7,710
0
W
Janus
SebasM18
Janus
1,319
0
0
125
770
147
288
158
612
13,487
0
L
340
75
0
15
698
103
0
0
648
0
1,169
W
Cernunnos
anythingman17
Cernunnos
912
229
0
882
2,475
579
0
0
2,475
0
10,379
L
Ganesha
blueskull4
Ganesha
306
242
0
0
1,190
307
0
0
1,165
306
0
L
Xbalanque
n8rt0t
Xbalanque
2,313
743
0
927
2,680
544
0
1,069
1,611
0
9,589
W
Cthulhu
1,069
330
69
1,134
2,391
686
0
0
2,391
9,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,341
Gold Earned
14,512
119
Minions Killed
51
0
Camps Cleared
0
486,386
Distance Traveled
335,511
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,734
747
28
6
0
114,151
0
L
Susano
3,135
627
22
4
0
87,188
1
W
Tyr
3,613
723
23
5
0
101,066
1
L
Vulcan
3,125
625
16
3
0
89,154
1
W
Janus
3,562
712
23
5
0
85,897
1
L
Pele
2,626
525
3
1
0
31,177
0
W
Cernunnos
3,350
670
29
6
0
86,197
0
L
Ganesha
2,640
528
0
0
0
34,365
0
L
Xbalanque
2,986
597
10
2
0
93,627
0
W
Cthulhu
3,082
616
16
3
0
99,075
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role