Player Matchup

Merlin
Merlin
Lord Joof
Merlin
Level 29
God Stats
5W - 5L
1,393 SR
Queue Stats
91W - 121L
1,210 Elo+
Solo
King Arthur
King Arthur
QuackMaster7008
King Arthur
Level 15
God Stats
4W - 7L
1,328 SR
Queue Stats
69W - 98L
1,137 Elo+
Solo
Neith
Neith
XdraculaX12
Neith
Level 27
God Stats
4W - 7L
1,459 SR
Queue Stats
55W - 78L
1,274 Elo+
Party 1
Cthulhu
Cthulhu
Z_MlT0_Z
Cthulhu
Level 14
God Stats
2W - 5L
1,238 SR
Queue Stats
14W - 25L
1,043 Elo+
Solo
The Morrigan
The Morrigan
elkakorican
The Morrigan
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
25W - 36L
1,244 Elo+
Party 1
Team Averages
Level 22
1,384 SR
1,182 Elo+

VS

Team Averages
Level 10
1,561 SR
1,445 Elo+
Cthulhu
Cthulhu
Docyorthedark
Cthulhu
Level 8
God Stats
0W - 4L
1,627 SR
Queue Stats
0W - 7L
1,500 Elo+
Solo
Kukulkan
Kukulkan
JACOB HEDLESS
Kukulkan
Level 7
God Stats
0W - 1L
1,676 SR
Queue Stats
66W - 85L
1,500 Elo+
Solo
Ra
Ra
Juan11062003
Ra
Level 6
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 10L
1,500 Elo+
Solo
Bellona
Bellona
SamTheSpaceBird
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Thor
Thor
mariano5118
Thor
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 55L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Lord Joof
Merlin
18
5 / 2 / 2
11,959
520
9,594
11,355
4,293
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
QuackMaster7008
King Arthur
17
6 / 4 / 3
11,376
495
13,617
17,602
13,969
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
10 / 0 / 4
12,559
546
6,992
10,220
4,200
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Z_MlT0_Z
Cthulhu
17
4 / 1 / 11
11,317
492
17,290
22,029
16,953
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Morrigan
elkakorican
The Morrigan
17
4 / 2 / 7
11,774
512
6,676
7,915
2,758
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
2 / 3 / 0
9,444
411
8,107
17,975
11,266
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kukulkan
JACOB HEDLESS
Kukulkan
13
1 / 9 / 1
8,801
383
8,402
12,009
6,727
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 12 / 1
7,609
331
7,469
14,512
5,166
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

15
4 / 1 / 0
9,441
410
12,060
16,009
13,462
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 5 / 2
8,212
357
4,111
14,079
4,814
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
11
29
Kills
7
9
Deaths
30
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
2
3
0
0.67
L
Kukulkan
JACOB HEDLESS
Kukulkan
1
9
1
0.17
L
0
12
1
0.04
W
Merlin
Lord Joof
Merlin
5
2
2
3
W
King Arthur
QuackMaster7008
King Arthur
6
4
3
1.88
L
4
1
0
4
W
10
0
4
12
W
Cthulhu
Z_MlT0_Z
Cthulhu
4
1
11
9.5
W
The Morrigan
elkakorican
The Morrigan
4
2
7
3.75
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,169
Damage
40,149
69,121
Taken
74,584
42,173
Mitigated
41,435
16,706
Healing
15,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
8,107
631
1,037
1,659
17,975
11,266
228
11,661
6,314
55,550
0
L
Kukulkan
JACOB HEDLESS
Kukulkan
8,402
798
0
0
12,009
6,727
417
4,986
6,973
49,259
0
L
7,469
1,993
1,372
2,552
14,512
5,166
336
6,821
7,466
32,187
0
W
Merlin
Lord Joof
Merlin
9,594
584
0
487
11,355
4,293
246
4,502
6,503
69,663
0
W
King Arthur
QuackMaster7008
King Arthur
13,617
853
255
2,901
17,602
13,969
321
3,085
13,778
0
53,597
L
12,060
1,163
0
5,491
16,009
13,462
586
4,310
11,049
0
46,537
W
6,992
3,400
330
5,631
10,220
4,200
6,048
4,684
5,461
0
57,855
W
Cthulhu
Z_MlT0_Z
Cthulhu
17,290
1,712
0
3,848
22,029
16,953
1,013
8,016
13,558
59,151
0
W
The Morrigan
elkakorican
The Morrigan
6,676
1,416
381
2,873
7,915
2,758
2,771
2,977
4,863
63,448
2,427
L
4,111
0
0
2,998
14,079
4,814
568
4,138
9,941
0
36,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,985
Gold Earned
43,507
476
Minions Killed
338
0
Camps Cleared
0
2,054,076
Distance Traveled
1,829,069
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,444
411
79
3
0
436,107
0
L
Kukulkan
8,801
383
86
4
0
322,197
2
L
Ra
7,609
331
41
2
0
323,624
2
W
Merlin
11,959
520
103
4
0
399,185
4
W
King Arthur
11,376
495
76
3
0
439,177
0
L
Bellona
9,441
410
83
4
0
410,409
0
W
Neith
12,559
546
111
5
0
367,788
0
W
Cthulhu
11,317
492
86
4
0
450,921
0
W
The Morrigan
11,774
512
100
4
0
397,005
0
L
Thor
8,212
357
49
2
0
336,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role