Player Matchup

Medusa
Medusa
OCB Deeqoh
Medusa
Level 61
God Stats
19W - 12L
1,481 SR
Queue Stats
92W - 84L
1,370 Elo+
Party 1
Fenrir
Fenrir
OCB Fourche
Fenrir
Level 23
God Stats
2W - 1L
1,715 SR
Queue Stats
34W - 22L
1,432 Elo+
Party 1
Cerberus
Cerberus
OCB Zephyr
Cerberus
Level 66
God Stats
5W - 2L
1,507 SR
Queue Stats
270W - 239L
1,435 Elo+
Party 1
Team Averages
Level 50
1,568 SR
1,412 Elo+

VS

Team Averages
Level 23
1,589 SR
1,164 Elo+
Cerberus
Cerberus
Lolloluca190
Cerberus
Level 24
God Stats
10W - 10L
1,571 SR
Queue Stats
18W - 29L
1,169 Elo+
Party 2
Cthulhu
Cthulhu
WildWolf601
Cthulhu
Level 24
God Stats
7W - 8L
1,657 SR
Queue Stats
18W - 31L
1,158 Elo+
Party 2
Kukulkan
Kukulkan
alessiodimattia9
Kukulkan
Level 22
God Stats
12W - 17L
1,540 SR
Queue Stats
18W - 29L
1,165 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
OCB Deeqoh
Medusa
16
7 / 4 / 9
11,948
703
13,254
17,401
4,920
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
12
4 / 5 / 9
10,378
610
4,137
14,435
4,516
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
OCB Zephyr
Cerberus
17
7 / 0 / 9
12,048
709
12,828
20,222
16,526
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Lolloluca190
Cerberus
13
3 / 7 / 5
10,432
614
11,950
14,079
5,212
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Cthulhu
WildWolf601
Cthulhu
14
3 / 4 / 6
10,745
632
13,879
10,366
8,385
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 7 / 4
10,398
612
12,909
9,958
2,909
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
18
Kills
9
9
Deaths
18
27
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Lolloluca190
Cerberus
3
7
5
0.79
W
Medusa
OCB Deeqoh
Medusa
7
4
9
2.88
W
Fenrir
4
5
9
1.7
W
Cerberus
OCB Zephyr
Cerberus
7
0
9
11.5
L
Cthulhu
WildWolf601
Cthulhu
3
4
6
1.5
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,219
Damage
38,738
52,058
Taken
34,403
25,962
Mitigated
16,506
20,407
Healing
2,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Lolloluca190
Cerberus
11,950
1,307
0
1,708
14,079
5,212
0
4,967
9,112
26,513
0
W
Medusa
OCB Deeqoh
Medusa
13,254
6,899
1,260
6,807
17,401
4,920
546
13,304
4,097
0
57,769
W
Fenrir
4,137
586
874
1,081
14,435
4,516
34
11,465
2,970
0
12,238
W
Cerberus
OCB Zephyr
Cerberus
12,828
837
1,280
9,105
20,222
16,526
424
14,086
6,136
67,869
0
L
Cthulhu
WildWolf601
Cthulhu
13,879
478
81
0
10,366
8,385
0
4,105
6,261
37,996
0
L
12,909
960
0
314
9,958
2,909
0
3,796
6,162
44,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,374
Gold Earned
31,575
228
Minions Killed
175
0
Camps Cleared
0
821,151
Distance Traveled
841,654
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,432
614
49
3
0
275,759
0
W
Medusa
11,948
703
58
3
0
272,904
5
W
Fenrir
10,378
610
12
1
0
260,351
0
W
Cerberus
12,048
709
158
9
0
287,896
3
L
Cthulhu
10,745
632
51
3
0
291,790
0
L
Kukulkan
10,398
612
75
4
0
274,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role