Player Matchup

Fenrir
Fenrir
DahmerGuy
Fenrir
Level 13
God Stats
5W - 2L
1,500 SR
Queue Stats
14W - 14L
1,166 Elo+
Party 3
Anubis
Anubis
KnightmareK1ng
Anubis
Level 17
God Stats
18W - 19L
1,565 SR
Queue Stats
27W - 46L
1,087 Elo+
Solo
Hel
Hel
MochiiQueen
Hel
Level 13
God Stats
10W - 17L
1,306 SR
Queue Stats
11W - 18L
1,150 Elo+
Solo
Ah Puch
Ah Puch
Rafinha Lope5
Ah Puch
Level 27
God Stats
3W - 0L
1,731 SR
Queue Stats
5W - 5L
1,002 Elo+
Party 3
Cthulhu
Cthulhu
edian19
Cthulhu
Level 17
God Stats
1W - 1L
1,544 SR
Queue Stats
10W - 26L
896 Elo+
Solo
Team Averages
Level 17
1,529 SR
1,060 Elo+

VS

Team Averages
Level 17
1,217 SR
943 Elo+
Arachne
Arachne
DavidRick1
Arachne
Level 17
God Stats
7W - 16L
1,352 SR
Queue Stats
18W - 36L
946 Elo+
Party 2
Yemoja
Yemoja
DustOffDaTip
Yemoja
Level 8
God Stats
7W - 13L
1,076 SR
Queue Stats
27W - 46L
838 Elo+
Party 1
Neith
Neith
The 61st
Neith
Level 11
God Stats
2W - 5L
1,152 SR
Queue Stats
6W - 22L
842 Elo+
Party 2
Janus
Janus
ZxPsychoZx3336
Janus
Level 25
God Stats
12W - 23L
1,220 SR
Queue Stats
71W - 74L
1,062 Elo+
Solo
Raijin
Raijin
jedihacim
Raijin
Level 24
God Stats
2W - 4L
1,286 SR
Queue Stats
81W - 97L
1,029 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DahmerGuy
Fenrir
15
7 / 1 / 4
10,328
516
9,752
15,258
5,963
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 3 / 2
8,555
428
8,078
10,976
4,408
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 2
7,692
385
4,055
8,558
4,198
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
17
9 / 2 / 0
10,387
519
13,323
7,600
2,723
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
edian19
Cthulhu
13
1 / 2 / 5
9,437
472
5,090
15,092
6,804
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DavidRick1
Arachne
14
3 / 3 / 2
9,171
459
4,626
11,554
3,554
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
12
0 / 6 / 1
8,404
420
3,475
12,306
8,373
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
The 61st
Neith
13
0 / 8 / 3
8,380
419
7,547
13,598
3,691
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 1 / 2
8,570
429
8,424
8,553
1,989
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Raijin
jedihacim
Raijin
15
4 / 1 / 0
10,028
501
8,553
11,622
4,437
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
19
Kills
10
11
Deaths
19
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DahmerGuy
Fenrir
7
1
4
9
L
Arachne
DavidRick1
Arachne
3
3
2
1.33
L
Yemoja
0
6
1
0.08
W
1
3
2
0.67
W
1
3
2
0.67
W
Ah Puch
9
2
0
4.5
L
Neith
The 61st
Neith
0
8
3
0.19
L
3
1
2
4
W
Cthulhu
edian19
Cthulhu
1
2
5
1.75
L
Raijin
jedihacim
Raijin
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,298
Damage
32,625
57,484
Taken
57,633
24,096
Mitigated
22,044
27,564
Healing
9,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DahmerGuy
Fenrir
9,752
3,704
0
9,004
15,258
5,963
927
3,129
12,129
0
58,978
L
Arachne
DavidRick1
Arachne
4,626
3,852
0
2,731
11,554
3,554
647
5,553
6,001
0
35,483
L
Yemoja
3,475
998
427
256
12,306
8,373
277
5,398
6,908
31,758
0
W
8,078
537
0
5,058
10,976
4,408
211
1,766
9,210
54,068
0
W
4,055
1,160
4,811
3,016
8,558
4,198
699
4,929
3,629
21,121
0
W
Ah Puch
13,323
966
0
2,478
7,600
2,723
441
2,105
5,495
58,788
0
L
Neith
The 61st
Neith
7,547
4,299
0
3,216
13,598
3,691
99
7,877
5,721
0
36,385
L
8,424
1,393
0
2,462
8,553
1,989
1,052
3,800
4,753
37,249
0
W
Cthulhu
edian19
Cthulhu
5,090
176
743
2,454
15,092
6,804
713
8,523
6,569
32,215
0
L
Raijin
jedihacim
Raijin
8,553
1,444
0
738
11,622
4,437
1,232
7,918
3,704
58,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,399
Gold Earned
44,553
343
Minions Killed
361
0
Camps Cleared
0
1,582,604
Distance Traveled
1,566,989
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,328
516
75
4
0
359,151
0
L
Arachne
9,171
459
84
4
0
399,649
2
L
Yemoja
8,404
420
57
3
0
297,613
4
W
Anubis
8,555
428
78
4
0
289,157
0
W
Hel
7,692
385
40
2
0
305,082
0
W
Ah Puch
10,387
519
89
4
0
292,231
1
L
Neith
8,380
419
66
3
0
256,881
1
L
Janus
8,570
429
71
4
0
297,875
1
W
Cthulhu
9,437
472
61
3
0
336,983
3
L
Raijin
10,028
501
83
4
0
314,971
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role