Player Matchup

Kukulkan
Kukulkan
ActualCornet
Kukulkan
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 38L
1,399 Elo+
Party 1
Chaac
Chaac
ZOMBIESENEMY
Chaac
Level 32
God Stats
5W - 1L
1,513 SR
Queue Stats
37W - 19L
1,397 Elo+
Party 1
Fenrir
Fenrir
nightcore345
Fenrir
Level 28
God Stats
3W - 1L
1,506 SR
Queue Stats
57W - 44L
1,370 Elo+
Party 1
Team Averages
Level 36
1,506 SR
1,389 Elo+

VS

Team Averages
Level 40
1,401 SR
1,220 Elo+
Geb
Geb
NJR_Jews
Geb
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 39L
1,384 Elo+
Party 2
Skadi
Skadi
Sacredelf_28
Skadi
Level 28
God Stats
5W - 4L
1,477 SR
Queue Stats
29W - 42L
1,282 Elo+
Party 2
Arachne
Arachne
XpLiCitTaLeNTz1
Arachne
Level 16
God Stats
5W - 5L
1,228 SR
Queue Stats
19W - 15L
994 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ActualCornet
Kukulkan
12
4 / 3 / 10
8,317
756
8,997
5,925
2,028
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
3 / 1 / 9
7,824
711
4,832
9,856
6,169
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
12
8 / 4 / 4
9,024
820
9,007
9,357
4,898
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 6 / 4
8,140
740
4,515
11,864
4,368
Specialist's Blessing

Specialist's Blessing

+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 3 / 2
7,157
651
7,908
7,122
2,197
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 6 / 2
6,897
627
3,604
9,028
2,603
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
15
Kills
8
8
Deaths
15
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
ActualCornet
Kukulkan
4
3
10
3
L
4
6
4
1
L
2
3
2
1
L
2
6
2
0.5
W
3
1
9
7.5
W
Fenrir
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,836
Damage
16,027
25,138
Taken
28,014
13,095
Mitigated
9,168
8,151
Healing
3,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
ActualCornet
Kukulkan
8,997
1,448
142
914
5,925
2,028
1,085
1,423
4,502
35,339
0
L
4,515
760
103
1,700
11,864
4,368
0
4,656
7,115
10,887
0
L
7,908
4,141
0
549
7,122
2,197
0
2,053
4,919
0
27,831
L
3,604
2,751
0
997
9,028
2,603
0
2,304
6,599
0
18,904
W
4,832
934
520
3,974
9,856
6,169
768
1,435
8,421
0
18,097
W
Fenrir
9,007
2,441
318
2,283
9,357
4,898
0
1,771
7,586
0
29,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,165
Gold Earned
22,194
143
Minions Killed
75
0
Camps Cleared
0
571,732
Distance Traveled
563,436
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,317
756
85
8
0
174,878
1
L
Geb
8,140
740
8
1
0
199,484
0
L
Skadi
7,157
651
38
3
0
194,500
0
L
Arachne
6,897
627
29
3
0
169,452
0
W
Chaac
7,824
711
28
3
0
218,422
0
W
Fenrir
9,024
820
30
3
0
178,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role