Player Matchup

Cthulhu
Cthulhu
SavageBlackNose
Cthulhu
Level 27
God Stats
38W - 24L
1,573 SR
Queue Stats
78W - 90L
1,316 Elo+
Solo
Amaterasu
Amaterasu
Tired Lupi
Amaterasu
Level 50
God Stats
1W - 2L
1,500 SR
Queue Stats
319W - 460L
1,293 Elo+
Solo
Neith
Neith
UND snowwz
Neith
Level 17
God Stats
7W - 9L
1,532 SR
Queue Stats
10W - 10L
1,404 Elo+
Solo
Team Averages
Level 31
1,535 SR
1,338 Elo+

VS

Team Averages
Level 21
1,436 SR
1,336 Elo+
Kukulkan
Kukulkan
ArchStew133
Kukulkan
Level 26
God Stats
6W - 7L
1,508 SR
Queue Stats
37W - 48L
1,150 Elo+
Solo
Loki
Loki
CallmeGnarlz
Loki
Level 9
God Stats
0W - 1L
1,161 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ZeroWithATwo
Cthulhu
Level 28
God Stats
10W - 7L
1,639 SR
Queue Stats
106W - 111L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 3
9,125
702
10,574
7,359
2,894
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
Tired Lupi
Amaterasu
11
0 / 0 / 8
7,695
592
3,599
9,605
3,472
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
12
3 / 2 / 7
8,354
643
6,857
7,408
2,412
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ArchStew133
Kukulkan
10
0 / 3 / 2
7,341
565
5,155
8,987
2,884
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 6 / 2
7,573
583
4,041
8,886
3,098
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
ZeroWithATwo
Cthulhu
12
2 / 1 / 1
8,278
637
7,710
7,648
3,041
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
10
Kills
3
3
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ArchStew133
Kukulkan
0
3
2
0.33
L
1
6
2
0.33
W
7
1
3
8.5
W
Amaterasu
Tired Lupi
Amaterasu
0
0
8
4
W
Neith
3
2
7
3.25
L
Cthulhu
ZeroWithATwo
Cthulhu
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,030
Damage
16,906
24,372
Taken
25,521
8,778
Mitigated
9,023
6,582
Healing
4,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ArchStew133
Kukulkan
5,155
778
416
1,368
8,987
2,884
0
4,318
4,669
28,442
0
L
4,041
1,878
0
0
8,886
3,098
68
2,905
5,981
0
14,880
W
10,574
273
1,285
1,426
7,359
2,894
0
3,964
3,395
33,958
0
W
Amaterasu
Tired Lupi
Amaterasu
3,599
845
0
2,128
9,605
3,472
555
4,699
4,906
0
17,984
W
Neith
6,857
2,717
0
1,743
7,408
2,412
0
4,222
3,186
0
31,114
L
Cthulhu
ZeroWithATwo
Cthulhu
7,710
70
801
1,530
7,648
3,041
96
3,455
4,193
31,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,174
Gold Earned
23,192
124
Minions Killed
115
0
Camps Cleared
0
719,224
Distance Traveled
653,455
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,341
565
49
4
0
181,856
0
L
Loki
7,573
583
21
2
0
231,017
5
W
Cthulhu
9,125
702
53
4
0
260,073
4
W
Amaterasu
7,695
592
24
2
0
252,658
1
W
Neith
8,354
643
47
4
0
206,493
0
L
Cthulhu
8,278
637
45
3
0
240,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role