Player Matchup

Ra
Ra
RektWitch
Ra
Level 8
God Stats
2W - 5L
1,236 SR
Queue Stats
7W - 20L
1,236 Elo+
Party 1
Neith
Neith
SF Ac1dic
Neith
Level 16
God Stats
0W - 3L
1,291 SR
Queue Stats
1W - 10L
1,143 Elo+
Party 1
Cthulhu
Cthulhu
far803
Cthulhu
Level 18
God Stats
8W - 13L
1,083 SR
Queue Stats
11W - 30L
1,031 Elo+
Party 1
Team Averages
Level 14
1,203 SR
1,137 Elo+

VS

Team Averages
Level 34
1,502 SR
1,308 Elo+
Cthulhu
Cthulhu
Exza2881
Cthulhu
Level 15
God Stats
2W - 3L
1,304 SR
Queue Stats
2W - 5L
1,144 Elo+
Solo
Izanami
Izanami
FilepOnTheBeat
Izanami
Level 28
God Stats
39W - 34L
1,700 SR
Queue Stats
76W - 70L
1,390 Elo+
Party 2
Pele
Pele
choastmafia
Pele
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
111W - 104L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 3
8,755
584
4,905
9,151
6,759
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bumba's Mask

Bumba's Mask

+30
Physical Power
+65
Magical Power
+10%
Cooldown Reduction

PASSIVE - GAIN MOBILITY, SACRIFICE DEFENSE & DAMAGE <font color='#42F46E'>+35% Movement Speed <font color='#F44242'>+15% Damage Taken <font color='#F44242'>-15% Damage Dealt

Neith
SF Ac1dic
Neith
9
0 / 11 / 4
8,242
549
5,660
16,598
7,038
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
far803
Cthulhu
11
4 / 12 / 0
8,552
570
13,046
19,953
20,787
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Exza2881
Cthulhu
8
0 / 4 / 5
8,530
569
816
6,379
2,450
16
10 / 1 / 18
12,238
816
20,387
12,391
4,732
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
19 / 0 / 5
13,446
896
20,605
14,595
5,353
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
5
Kills
29
29
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Exza2881
Cthulhu
0
4
5
0.63
W
10
1
18
19
L
1
6
3
0.42
L
Neith
SF Ac1dic
Neith
0
11
4
0.18
W
19
0
5
21.5
L
Cthulhu
far803
Cthulhu
4
12
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,611
Damage
41,808
45,702
Taken
33,365
34,584
Mitigated
12,535
4,668
Healing
13,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Exza2881
Cthulhu
816
30
0
0
6,379
2,450
40
2,908
3,281
3,604
0
W
20,387
15,112
183
4,000
12,391
4,732
1,260
7,238
4,530
0
61,279
L
4,905
734
510
456
9,151
6,759
0
180
8,971
25,560
0
L
Neith
SF Ac1dic
Neith
5,660
2,511
0
1,595
16,598
7,038
0
285
16,313
0
12,324
W
20,605
4,935
279
8,596
14,595
5,353
428
7,160
6,960
0
95,235
L
Cthulhu
far803
Cthulhu
13,046
1,823
267
1,840
19,953
20,787
0
351
19,602
24,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,549
Gold Earned
34,214
64
Minions Killed
210
0
Camps Cleared
0
622,718
Distance Traveled
780,592
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,530
569
3
0
0
220,831
0
W
Izanami
12,238
816
93
6
0
241,712
0
L
Ra
8,755
584
26
2
0
254,949
0
L
Neith
8,242
549
19
1
0
166,502
0
W
Pele
13,446
896
114
8
0
318,049
2
L
Cthulhu
8,552
570
19
1
0
201,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role