Player Matchup

Sol
Sol
Diamond V
 
Sol
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Diamond V
HULKISH JEW
Nike
Diamond V
Level 149
God Stats
10W - 7L
1,663 SR
Queue Stats
131W - 113L
2,379 MMR
Solo
Merlin
Merlin
Platinum III
Minos Ishtar
Merlin
Platinum III
Level 156
God Stats
13W - 17L
1,558 SR
Queue Stats
58W - 52L
2,512 MMR
Party 3
Ymir
Ymir
Diamond III
Stormsii
Ymir
Diamond III
Level 156
God Stats
6W - 7L
1,647 SR
Queue Stats
248W - 227L
2,406 MMR
Solo
Ganesha
Ganesha
Platinum V
crasyspiro117
Ganesha
Platinum V
Level 160
God Stats
7W - 1L
1,788 SR
Queue Stats
84W - 71L
2,244 MMR
Party 3
Team Averages
Platinum I
Platinum I
Average Tier
Level 156
1,631 SR
2,208 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,574 SR
2,412 MMR
Zhong Kui
Zhong Kui
Masters
HANZO41
Zhong Kui
Masters
Level 125
God Stats
2W - 5L
1,508 SR
Queue Stats
552W - 534L
2,524 MMR
Party 1
Janus
Janus
Diamond IV
SchiZic
Janus
Diamond IV
Level 160
God Stats
3W - 4L
1,367 SR
Queue Stats
219W - 205L
2,474 MMR
Party 2
Hercules
Hercules
Diamond V
XxBL4CKPLAGU3xX
Hercules
Diamond V
Level 156
God Stats
2W - 1L
1,856 SR
Queue Stats
147W - 149L
2,334 MMR
Solo
Cthulhu
Cthulhu
Diamond V
Young God94
Cthulhu
Diamond V
Level 147
God Stats
2W - 0L
1,217 SR
Queue Stats
213W - 223L
2,310 MMR
Party 2
Arachne
Arachne
Diamond I
notSkies
Arachne
Diamond I
Level 85
God Stats
29W - 7L
1,919 SR
Queue Stats
72W - 41L
2,417 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
5
0 / 2 / 1
3,509
702
653
2,240
489
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 0 / 0
3,633
727
2,616
2,145
781
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
1
0 / 0 / 0
963
193
0
0
0
Ymir
5
1 / 2 / 0
3,843
769
1,049
3,248
1,091
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ganesha
6
0 / 0 / 0
3,378
676
279
1,323
438
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
DiscordiaPersephoneHeimdallrHelAphrodite

VS

Bans
RatatoskrBakasuraCu ChulainnThorKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HANZO41
Zhong Kui
6
0 / 0 / 0
3,549
710
570
703
425
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Janus
SchiZic
Janus
6
0 / 0 / 4
3,975
795
1,258
1,445
396
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
5
0 / 0 / 0
3,444
689
99
2,270
829
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cthulhu
Young God94
Cthulhu
6
0 / 0 / 0
3,229
646
555
3,270
1,215
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
notSkies
Arachne
7
4 / 1 / 0
4,500
900
1,980
3,416
917
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
4
4
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
1
0.25
W
Zhong Kui
HANZO41
Zhong Kui
0
0
0
0
L
0
0
0
0
L
Merlin
0
0
0
0
W
Janus
SchiZic
Janus
0
0
4
2
L
Ymir
1
2
0
0.5
W
Hercules
0
0
0
0
W
Cthulhu
Young God94
Cthulhu
0
0
0
0
L
Ganesha
0
0
0
0
W
Arachne
notSkies
Arachne
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,597
Damage
4,462
8,956
Taken
11,104
2,799
Mitigated
3,782
3,672
Healing
4,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
653
282
0
766
2,240
489
0
606
1,634
11,511
0
W
Zhong Kui
HANZO41
Zhong Kui
570
258
0
268
703
425
68
211
492
14,628
0
L
2,616
330
0
1,415
2,145
781
0
430
1,590
0
14,307
L
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Janus
SchiZic
Janus
1,258
116
0
245
1,445
396
0
803
642
19,064
0
L
Ymir
1,049
397
0
1,018
3,248
1,091
0
652
2,596
11,383
0
W
Hercules
99
99
0
657
2,270
829
0
68
2,177
0
8,218
W
Cthulhu
Young God94
Cthulhu
555
56
0
1,513
3,270
1,215
0
0
3,025
10,418
0
L
Ganesha
279
0
0
473
1,323
438
0
570
753
6,719
0
W
Arachne
notSkies
Arachne
1,980
1,227
0
1,719
3,416
917
17
899
2,517
0
15,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,326
Gold Earned
18,697
104
Minions Killed
150
0
Camps Cleared
0
369,699
Distance Traveled
473,222
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,509
702
35
7
0
78,116
1
W
Zhong Kui
3,549
710
40
8
0
83,276
0
L
Nike
3,633
727
27
5
0
104,216
1
L
Merlin
963
193
0
0
0
0
0
W
Janus
3,975
795
35
7
0
91,041
0
L
Ymir
3,843
769
35
7
0
86,575
1
W
Hercules
3,444
689
15
3
0
94,899
2
W
Cthulhu
3,229
646
21
4
0
93,235
2
L
Ganesha
3,378
676
7
1
0
100,792
1
W
Arachne
4,500
900
39
8
0
110,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role