Player Matchup

Fenrir
Fenrir
IzombiepotatoesI
Fenrir
Level 27
God Stats
14W - 30L
1,184 SR
Queue Stats
67W - 75L
1,342 Elo+
Party 1
Merlin
Merlin
Rexxuz
Merlin
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 32L
1,362 Elo+
Solo
Ymir
Ymir
SerpentRiver500
Ymir
Level 13
God Stats
1W - 3L
1,409 SR
Queue Stats
23W - 34L
1,378 Elo+
Party 1
Janus
Janus
StrolledName988
Janus
Level 28
God Stats
3W - 15L
1,196 SR
Queue Stats
57W - 65L
1,305 Elo+
Party 1
Raijin
Raijin
WaterProofTape
Raijin
Level 29
God Stats
0W - 2L
1,286 SR
Queue Stats
77W - 89L
1,348 Elo+
Party 1
Team Averages
Level 25
1,315 SR
1,347 Elo+

VS

Team Averages
Level 26
1,515 SR
1,461 Elo+
Pele
Pele
AlmostTalented
Pele
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,537 Elo+
Solo
Chang'e
Chang'e
Ashumawah
Chang'e
Level 29
God Stats
2W - 0L
1,611 SR
Queue Stats
12W - 10L
1,438 Elo+
Party 2
Cthulhu
Cthulhu
BeaverMuncher22
Cthulhu
Level 25
God Stats
10W - 8L
1,680 SR
Queue Stats
42W - 34L
1,416 Elo+
Party 3
Medusa
Medusa
CawkkGoblin
Medusa
Level 28
God Stats
4W - 2L
1,616 SR
Queue Stats
57W - 44L
1,486 Elo+
Party 3
Sobek
Sobek
ZaneEclipse
Sobek
Level 25
God Stats
2W - 0L
1,167 SR
Queue Stats
4W - 4L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,409
441
3,073
9,350
2,316
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Rexxuz
Merlin
8
0 / 2 / 0
4,865
487
3,146
4,631
1,499
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 3 / 0
4,200
420
184
5,559
2,178
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
0 / 4 / 0
4,325
433
2,137
5,231
1,299
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
2 / 5 / 0
5,061
506
3,282
5,377
1,792
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 2
5,616
562
1,771
4,958
1,121
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
Ashumawah
Chang'e
10
2 / 1 / 3
5,940
594
3,352
4,579
1,265
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
6 / 0 / 3
6,046
605
4,789
3,700
1,456
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Medusa
10
3 / 0 / 5
6,166
617
6,349
3,024
917
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
5 / 1 / 2
6,011
601
3,804
5,631
2,502
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
2
Kills
17
18
Deaths
2
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
W
Chang'e
Ashumawah
Chang'e
2
1
3
3.5
W
6
0
3
7.5
W
Medusa
3
0
5
5.5
L
0
4
0
0
L
Merlin
Rexxuz
Merlin
0
2
0
0
L
0
3
0
0
L
0
4
0
0
L
2
5
0
0.4
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,822
Damage
20,065
30,148
Taken
21,892
9,084
Mitigated
7,261
6,050
Healing
9,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,771
513
0
3,263
4,958
1,121
0
316
4,642
0
25,025
W
Chang'e
Ashumawah
Chang'e
3,352
347
286
2,417
4,579
1,265
890
3,467
1,112
20,546
0
W
4,789
38
553
1,174
3,700
1,456
680
1,570
2,130
13,250
0
W
Medusa
6,349
2,530
0
725
3,024
917
1,548
936
2,088
0
27,756
L
3,073
1,468
0
3,526
9,350
2,316
0
3,324
6,026
0
19,752
L
Merlin
Rexxuz
Merlin
3,146
227
0
634
4,631
1,499
520
2,436
2,195
23,586
0
L
184
0
0
0
5,559
2,178
0
1,107
4,452
4,239
0
L
2,137
437
123
1,527
5,231
1,299
0
1,691
3,540
15,623
0
L
3,282
501
0
240
5,377
1,792
442
3,387
1,990
18,397
0
W
3,804
127
0
1,476
5,631
2,502
357
2,460
3,171
16,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,860
Gold Earned
29,779
146
Minions Killed
184
0
Camps Cleared
0
818,730
Distance Traveled
901,909
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,616
562
48
5
0
169,152
0
W
Chang'e
5,940
594
36
4
0
165,963
1
W
Cthulhu
6,046
605
16
2
0
193,159
2
W
Medusa
6,166
617
49
5
0
187,194
5
L
Fenrir
4,409
441
32
3
0
179,539
0
L
Merlin
4,865
487
45
5
0
166,585
2
L
Ymir
4,200
420
11
1
0
156,687
1
L
Janus
4,325
433
29
3
0
151,881
0
L
Raijin
5,061
506
29
3
0
164,038
1
W
Sobek
6,011
601
35
4
0
186,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role