Player Matchup

Nemesis
Nemesis
ALadiesMan
Nemesis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Kukulkan
Kukulkan
ClapDaHoes
Kukulkan
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 124L
1,500 Elo+
Solo
Merlin
Merlin
GRIM3840
Merlin
Level 10
God Stats
7W - 9L
1,682 SR
Queue Stats
57W - 63L
1,700 Elo+
Party 2
Anubis
Anubis
Guenath
Anubis
Level 28
God Stats
49W - 32L
1,710 SR
Queue Stats
96W - 102L
1,521 Elo+
Solo
Heimdallr
Heimdallr
ywj38
Heimdallr
Level 7
God Stats
28W - 27L
1,500 SR
Queue Stats
81W - 86L
1,664 Elo+
Party 2
Team Averages
Level 13
1,578 SR
1,577 Elo+

VS

Team Averages
Level 27
1,421 SR
1,544 Elo+
Odin
Odin
Linguistixs
Odin
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 35L
1,556 Elo+
Party 1
Thor
Thor
PenguinsOfLord
Thor
Level 28
God Stats
17W - 10L
1,768 SR
Queue Stats
59W - 43L
1,670 Elo+
Solo
Chernobog
Chernobog
SeanEXE
Chernobog
Level 17
God Stats
10W - 7L
1,491 SR
Queue Stats
37W - 37L
1,549 Elo+
Party 1
Merlin
Merlin
Spiglet
Merlin
Level 39
God Stats
17W - 23L
1,246 SR
Queue Stats
146W - 134L
1,520 Elo+
Party 1
Ymir
Ymir
carlosxx88
Ymir
Level 27
God Stats
5W - 4L
1,098 SR
Queue Stats
107W - 113L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ALadiesMan
Nemesis
4
1 / 3 / 0
3,400
680
733
3,380
504
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Kukulkan
ClapDaHoes
Kukulkan
1
0 / 0 / 0
1,044
209
0
0
0
Merlin
GRIM3840
Merlin
4
0 / 2 / 0
2,976
595
941
1,647
196
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Guenath
Anubis
6
0 / 1 / 0
3,562
712
946
1,481
550
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heimdallr
ywj38
Heimdallr
4
0 / 2 / 1
3,026
605
944
2,025
531
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,637
727
442
1,804
812
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

8
4 / 0 / 1
4,872
974
2,745
2,751
669
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chernobog
SeanEXE
Chernobog
6
0 / 0 / 1
3,662
732
873
1,241
267
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
Spiglet
Merlin
6
1 / 0 / 2
4,167
833
624
1,559
313
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
3 / 1 / 0
3,836
767
1,720
2,553
1,016
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
8
8
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ALadiesMan
Nemesis
1
3
0
0.33
L
Kukulkan
ClapDaHoes
Kukulkan
0
0
0
0
L
Merlin
GRIM3840
Merlin
0
2
0
0
L
Anubis
Guenath
Anubis
0
1
0
0
W
0
0
0
0
W
4
0
1
4.5
W
Chernobog
SeanEXE
Chernobog
0
0
1
0.5
W
Merlin
Spiglet
Merlin
1
0
2
2
W
3
1
0
3
L
Heimdallr
ywj38
Heimdallr
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,564
Damage
6,404
8,533
Taken
9,908
1,781
Mitigated
3,077
1,434
Healing
3,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ALadiesMan
Nemesis
733
387
0
654
3,380
504
0
485
2,895
0
7,848
L
Kukulkan
ClapDaHoes
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
GRIM3840
Merlin
941
104
0
34
1,647
196
174
0
1,622
7,500
0
L
Anubis
Guenath
Anubis
946
43
0
526
1,481
550
0
431
1,050
16,522
0
W
442
192
0
525
1,804
812
274
692
1,112
0
8,080
W
2,745
1,091
0
1,458
2,751
669
0
536
2,215
0
22,893
W
Chernobog
SeanEXE
Chernobog
873
527
0
577
1,241
267
494
0
1,241
0
11,980
W
Merlin
Spiglet
Merlin
624
116
0
699
1,559
313
0
659
900
12,991
0
W
1,720
811
0
565
2,553
1,016
242
0
2,553
6,716
0
L
Heimdallr
ywj38
Heimdallr
944
743
0
220
2,025
531
0
1,428
597
0
4,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,008
Gold Earned
20,174
68
Minions Killed
144
0
Camps Cleared
0
363,117
Distance Traveled
493,752
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,400
680
15
3
0
114,224
2
L
Kukulkan
1,044
209
0
0
0
0
0
L
Merlin
2,976
595
8
2
0
90,516
0
L
Anubis
3,562
712
38
8
0
95,950
4
W
Odin
3,637
727
20
4
0
94,893
0
W
Thor
4,872
974
46
9
0
105,492
1
W
Chernobog
3,662
732
31
6
0
83,748
0
W
Merlin
4,167
833
38
8
0
94,692
0
W
Ymir
3,836
767
9
2
0
114,927
3
L
Heimdallr
3,026
605
7
1
0
62,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role