Player Matchup

Skadi
Skadi
Kratos_312
Skadi
Level 29
God Stats
63W - 63L
1,419 SR
Queue Stats
76W - 83L
1,155 Elo+
Solo
Yemoja
Yemoja
KrazyChiCa92
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,213 Elo+
Solo
Neith
Neith
LeeSSJ
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
876 Elo+
Solo
Bellona
Bellona
SimonSuperCool
Bellona
Level 14
God Stats
2W - 4L
1,372 SR
Queue Stats
31W - 60L
1,086 Elo+
Solo
Tyr
Tyr
TortelliniTZuc
Tyr
Level 28
God Stats
1W - 6L
1,192 SR
Queue Stats
127W - 145L
1,161 Elo+
Solo
Team Averages
Level 19
1,396 SR
1,098 Elo+

VS

Team Averages
Level 17
1,368 SR
1,205 Elo+
Cthulhu
Cthulhu
Hugovich_yogur
Cthulhu
Level 22
God Stats
1W - 0L
1,473 SR
Queue Stats
17W - 27L
1,500 Elo+
Solo
Bacchus
Bacchus
LaceUp Star
Bacchus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,078 Elo+
Solo
Arachne
Arachne
bauti_bostero__
Arachne
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 85L
954 Elo+
Solo
Nu Wa
Nu Wa
mireyalazykid
Nu Wa
Level 15
God Stats
4W - 8L
1,053 SR
Queue Stats
30W - 39L
1,199 Elo+
Solo
Hachiman
Hachiman
signal_2K
Hachiman
Level 29
God Stats
6W - 10L
1,312 SR
Queue Stats
119W - 117L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
20
20 / 8 / 4
20,973
1,165
59,281
31,781
15,067
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
18
0 / 3 / 0
13,005
723
544
5,501
2,158
Neith
LeeSSJ
Neith
20
4 / 10 / 8
15,886
883
16,198
25,944
10,754
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

20
1 / 9 / 7
14,749
819
9,934
20,906
20,536
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
1 / 6 / 13
17,784
988
18,984
39,437
40,793
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

4

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 14
17,232
957
23,271
22,151
42,077
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bacchus
LaceUp Star
Bacchus
20
2 / 10 / 14
16,015
890
16,563
28,700
29,817
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
3 / 7 / 13
15,507
862
6,369
27,184
13,058
20
5 / 2 / 14
16,264
904
19,997
11,826
4,776
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hachiman
signal_2K
Hachiman
20
17 / 5 / 14
19,967
1,109
48,572
25,482
11,873
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
105
26
Kills
36
36
Deaths
26
32
Assists
69
Player
Kills
Deaths
Assists
KDA
W
9
2
14
8
L
Skadi
20
8
4
2.75
L
Yemoja
0
3
0
0
W
Bacchus
LaceUp Star
Bacchus
2
10
14
0.9
L
Neith
LeeSSJ
Neith
4
10
8
0.8
L
1
9
7
0.5
L
1
6
13
1.25
W
3
7
13
1.36
W
5
2
14
6
W
Hachiman
signal_2K
Hachiman
17
5
14
4.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,941
Damage
114,772
123,569
Taken
115,343
89,308
Mitigated
101,601
16,236
Healing
10,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,271
3,404
677
0
22,151
42,077
0
382
21,699
63,481
0
L
Skadi
59,281
37,767
202
4,525
31,781
15,067
0
13,868
17,913
0
123,022
L
Yemoja
544
423
245
0
5,501
2,158
0
2,929
2,572
2,948
0
W
Bacchus
LaceUp Star
Bacchus
16,563
4,538
0
369
28,700
29,817
0
27
28,456
25,679
0
L
Neith
LeeSSJ
Neith
16,198
10,790
0
3,697
25,944
10,754
0
14,470
11,474
0
31,158
L
9,934
1,624
0
0
20,906
20,536
0
11,685
9,221
0
29,889
L
18,984
2,054
0
7,567
39,437
40,793
0
16,879
22,558
0
70,347
W
6,369
4,455
0
1,675
27,184
13,058
0
32
26,891
0
13,356
W
19,997
8,466
0
1,154
11,826
4,776
0
74
11,702
35,915
0
W
Hachiman
signal_2K
Hachiman
48,572
35,090
215
6,331
25,482
11,873
0
29
25,303
0
84,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,397
Gold Earned
84,985
326
Minions Killed
238
3
Camps Cleared
4
1,200,583
Distance Traveled
1,448,132
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
17,232
957
93
5
0
301,691
0
L
Skadi
20,973
1,165
153
9
0
292,172
0
L
Yemoja
13,005
723
3
0
0
76,306
0
W
Bacchus
16,015
890
33
2
0
263,112
1
L
Neith
15,886
883
17
1
0
251,271
3
L
Bellona
14,749
819
36
2
2
217,335
0
L
Tyr
17,784
988
117
7
1
363,499
0
W
Arachne
15,507
862
11
1
2
317,771
0
W
Nu Wa
16,264
904
27
2
0
240,700
0
W
Hachiman
19,967
1,109
74
4
2
324,858
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role