Player Matchup

Fenrir
Fenrir
FightNess
Fenrir
Level 14
God Stats
3W - 6L
1,264 SR
Queue Stats
13W - 24L
1,221 Elo+
Solo
Izanami
Izanami
Gladioff67s
Izanami
Level 18
God Stats
3W - 5L
1,307 SR
Queue Stats
87W - 77L
1,063 Elo+
Party 1
Skadi
Skadi
RufoGP
Skadi
Level 24
God Stats
5W - 8L
1,403 SR
Queue Stats
177W - 259L
1,220 Elo+
Solo
Chang'e
Chang'e
Sir Jack Lee
Chang'e
Level 26
God Stats
0W - 1L
1,323 SR
Queue Stats
12W - 31L
1,226 Elo+
Solo
Mercury
Mercury
predator200574
Mercury
Level 16
God Stats
3W - 4L
1,500 SR
Queue Stats
90W - 87L
1,124 Elo+
Party 1
Team Averages
Level 20
1,359 SR
1,171 Elo+

VS

Team Averages
Level 20
1,501 SR
1,204 Elo+
Tyr
Tyr
EyelessJudge
Tyr
Level 23
God Stats
4W - 1L
1,500 SR
Queue Stats
120W - 184L
1,172 Elo+
Solo
Pele
Pele
Jammy116
Pele
Level 15
God Stats
10W - 8L
1,793 SR
Queue Stats
24W - 24L
1,266 Elo+
Solo
Ra
Ra
M4z392
Ra
Level 28
God Stats
25W - 32L
1,236 SR
Queue Stats
101W - 109L
1,201 Elo+
Solo
Hercules
Hercules
OsKuKu_TVeNeNo
Hercules
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
53W - 60L
1,023 Elo+
Solo
Kali
Kali
mentalista11
Kali
Level 18
God Stats
6W - 3L
1,477 SR
Queue Stats
39W - 25L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FightNess
Fenrir
15
5 / 14 / 1
9,234
486
7,885
20,106
6,794
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Gladioff67s
Izanami
15
4 / 7 / 7
8,938
470
12,726
15,939
5,444
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Skadi
RufoGP
Skadi
11
1 / 8 / 3
7,372
388
3,787
11,002
5,842
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Chang'e
Sir Jack Lee
Chang'e
6
0 / 16 / 0
5,428
286
113
10,328
2,049
12
5 / 9 / 3
8,084
425
6,931
13,705
4,884
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 2 / 2
11,694
615
14,172
10,688
8,639
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pele
17
20 / 0 / 2
12,727
670
17,779
13,184
4,799
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ra
16
8 / 4 / 10
11,263
593
10,752
12,010
5,347
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
12
2 / 9 / 8
8,713
459
6,008
15,598
6,868
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
10 / 0 / 8
11,332
596
10,245
9,717
3,422
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
82
15
Kills
52
54
Deaths
15
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
12
2
2
6.5
L
Fenrir
FightNess
Fenrir
5
14
1
0.39
L
Izanami
Gladioff67s
Izanami
4
7
7
1.07
W
Pele
20
0
2
21
W
Ra
8
4
10
3.25
W
Hercules
2
9
8
0.67
L
Skadi
RufoGP
Skadi
1
8
3
0.31
L
Chang'e
Sir Jack Lee
Chang'e
0
16
0
0
W
10
0
8
14
L
5
9
3
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,442
Damage
58,956
71,080
Taken
61,197
25,013
Mitigated
29,075
2,612
Healing
22,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,172
4,583
0
3,534
10,688
8,639
3,165
61
10,527
0
56,553
L
Fenrir
FightNess
Fenrir
7,885
2,239
243
1,882
20,106
6,794
106
3,390
16,716
0
33,019
L
Izanami
Gladioff67s
Izanami
12,726
10,306
0
0
15,939
5,444
317
2,622
13,317
0
56,498
W
Pele
17,779
8,770
0
7,471
13,184
4,799
1,189
0
13,084
0
92,373
W
Ra
10,752
2,249
1,243
3,789
12,010
5,347
4,274
0
11,985
69,236
0
W
Hercules
6,008
1,705
0
3,063
15,598
6,868
2,024
0
14,596
0
18,952
L
Skadi
RufoGP
Skadi
3,787
1,266
0
225
11,002
5,842
360
1,804
9,198
0
14,069
L
Chang'e
Sir Jack Lee
Chang'e
113
52
50
152
10,328
2,049
0
1,213
9,115
796
0
W
10,245
5,173
0
3,662
9,717
3,422
1,794
52
9,615
0
41,324
L
6,931
2,907
0
60
13,705
4,884
231
1,723
11,982
0
33,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,056
Gold Earned
55,729
237
Minions Killed
440
0
Camps Cleared
0
1,375,664
Distance Traveled
1,728,127
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,694
615
105
6
0
373,882
0
L
Fenrir
9,234
486
60
3
0
285,109
1
L
Izanami
8,938
470
99
5
0
275,782
0
W
Pele
12,727
670
123
6
0
394,449
0
W
Ra
11,263
593
131
7
0
315,107
0
W
Hercules
8,713
459
26
1
0
295,617
2
L
Skadi
7,372
388
28
1
0
242,722
2
L
Chang'e
5,428
286
2
0
0
211,629
7
W
Kali
11,332
596
55
3
0
349,072
0
L
Mercury
8,084
425
48
3
0
360,422
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role