Player Matchup

Cabrakan
Cabrakan
FLUFFY OSTRlCH
Cabrakan
Level 80
God Stats
2W - 3L
1,668 SR
Queue Stats
34W - 34L
1,465 Elo+
Party 2
Sol
Sol
PurpleTime
Sol
Level 156
God Stats
2W - 2L
1,695 SR
Queue Stats
101W - 122L
1,426 Elo+
Solo
Ganesha
Ganesha
jonimentero
Ganesha
Level 127
God Stats
1W - 4L
1,500 SR
Queue Stats
480W - 516L
1,469 Elo+
Party 3
Pele
Pele
urb1s
Pele
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
399W - 434L
1,414 Elo+
Party 3
Persephone
Persephone
FLUFFYSH4DOW
Persephone
Level 87
God Stats
2W - 2L
1,328 SR
Queue Stats
38W - 40L
1,469 Elo+
Party 2
Team Averages
Level 99
1,538 SR
1,449 Elo+

VS

Team Averages
Level 123
1,495 SR
1,487 Elo+
Tyr
Tyr
 
Tyr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
CARNAGE-187-OWNZ
Khepri
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 103L
1,380 Elo+
Solo
Merlin
Merlin
FlameLamp
Merlin
Level 106
God Stats
9W - 10L
1,475 SR
Queue Stats
290W - 303L
1,440 Elo+
Solo
Sobek
Sobek
Legendary NUGS
Sobek
Level 147
God Stats
4W - 2L
1,500 SR
Queue Stats
238W - 250L
1,529 Elo+
Solo
King Arthur
King Arthur
blaiddyd
King Arthur
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 37L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
19
10 / 6 / 9
12,307
820
11,716
17,517
21,321
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
3 / 7 / 8
10,648
710
13,398
19,305
9,463
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
jonimentero
Ganesha
18
0 / 4 / 16
10,064
671
6,757
19,652
23,909
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
urb1s
Pele
16
7 / 6 / 5
10,521
701
10,366
13,868
7,163
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

16
2 / 6 / 14
9,856
657
12,988
15,302
7,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
2 / 6 / 11
9,791
653
6,857
15,113
12,137
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
2 / 2 / 21
10,503
700
5,966
12,770
19,886
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
FlameLamp
Merlin
20
8 / 3 / 15
13,002
867
24,695
10,519
5,345
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
13 / 6 / 15
13,016
868
19,812
19,444
20,844
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
blaiddyd
King Arthur
19
4 / 5 / 21
11,234
749
15,299
16,359
20,598
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
112
22
Kills
29
29
Deaths
22
52
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
6
11
1.25
W
2
2
21
6.25
L
Cabrakan
10
6
9
2.42
W
Merlin
FlameLamp
Merlin
8
3
15
5.17
W
13
6
15
3.42
L
3
7
8
1
W
King Arthur
blaiddyd
King Arthur
4
5
21
2.9
L
Ganesha
jonimentero
Ganesha
0
4
16
2
L
Pele
urb1s
Pele
7
6
5
1.58
L
2
6
14
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,225
Damage
72,629
85,644
Taken
74,205
69,033
Mitigated
78,810
29,061
Healing
24,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,857
1,441
454
3,771
15,113
12,137
56
9,541
5,572
0
16,064
W
5,966
234
2,113
1,559
12,770
19,886
853
7,430
5,340
10,705
0
L
Cabrakan
11,716
1,158
2,166
3,440
17,517
21,321
0
7,618
9,899
20,899
0
W
Merlin
FlameLamp
Merlin
24,695
800
2,935
4,108
10,519
5,345
1,243
7,164
3,355
66,197
0
W
19,812
632
1,078
5,059
19,444
20,844
441
10,291
8,033
34,349
0
L
13,398
6,842
1,916
6,670
19,305
9,463
462
12,110
7,195
41,724
0
W
King Arthur
blaiddyd
King Arthur
15,299
2,339
923
2,675
16,359
20,598
294
10,433
5,926
0
23,514
L
Ganesha
jonimentero
Ganesha
6,757
264
2,822
3,345
19,652
23,909
473
10,005
9,647
19,270
0
L
Pele
urb1s
Pele
10,366
2,874
3,082
1,829
13,868
7,163
476
8,736
5,132
0
17,691
L
12,988
904
871
2,920
15,302
7,177
0
12,004
3,298
25,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,396
Gold Earned
57,546
139
Minions Killed
146
0
Camps Cleared
0
1,157,999
Distance Traveled
1,303,938
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,791
653
20
1
0
247,476
0
W
Khepri
10,503
700
5
0
0
255,219
0
L
Cabrakan
12,307
820
22
1
0
250,963
0
W
Merlin
13,002
867
84
6
0
272,518
0
W
Sobek
13,016
868
25
2
0
269,159
0
L
Sol
10,648
710
71
5
0
177,171
0
W
King Arthur
11,234
749
12
1
0
259,566
1
L
Ganesha
10,064
671
1
0
0
244,837
3
L
Pele
10,521
701
11
1
0
245,492
1
L
Persephone
9,856
657
34
2
0
239,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role