Player Matchup

Cthulhu
Cthulhu
Silver I
AnthonyA_47
Cthulhu
Silver I
Level 89
God Stats
8W - 8L
1,669 SR
Queue Stats
334W - 334L
1,267 MMR
Party 1
Chiron
Chiron
Silver II
BiiGBeN_
Chiron
Silver II
Level 69
God Stats
1W - 4L
1,339 SR
Queue Stats
363W - 340L
1,176 MMR
Party 1
Discordia
Discordia
Silver IV
o_OnSangre_o
Discordia
Silver IV
Level 65
God Stats
25W - 8L
1,724 SR
Queue Stats
197W - 159L
1,224 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 74
1,578 SR
1,223 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,572 SR
1,175 MMR
Hercules
Hercules
Bronze I
ECU Empire
Hercules
Bronze I
Level 82
God Stats
2W - 1L
1,385 SR
Queue Stats
19W - 19L
1,328 MMR
Party 2
Heimdallr
Heimdallr
Bronze I
HooliganSomber
Heimdallr
Bronze I
Level 110
God Stats
2W - 6L
1,510 SR
Queue Stats
46W - 29L
1,016 MMR
Party 2
Ah Puch
Ah Puch
Bronze I
spartan123000
Ah Puch
Bronze I
Level 103
God Stats
2W - 2L
1,822 SR
Queue Stats
90W - 62L
1,180 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AnthonyA_47
Cthulhu
17
2 / 7 / 10
14,172
567
19,271
26,815
35,336
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chiron
BiiGBeN_
Chiron
18
6 / 8 / 6
15,069
603
16,069
21,752
8,960
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
o_OnSangre_o
Discordia
20
9 / 4 / 6
16,352
654
23,084
19,262
7,316
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
KumbhakarnaBacchusHadesPersephoneZeus

VS

Bans
IzanamiSkadiMedusaNeithCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ECU Empire
Hercules
19
6 / 5 / 10
16,521
661
25,820
39,714
46,249
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
HooliganSomber
Heimdallr
18
4 / 5 / 6
14,637
585
11,602
17,332
7,446
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
20
9 / 7 / 6
16,530
661
22,090
18,142
6,877
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
41
17
Kills
19
19
Deaths
17
22
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AnthonyA_47
Cthulhu
2
7
10
1
L
Chiron
BiiGBeN_
Chiron
6
8
6
1.13
W
Hercules
ECU Empire
Hercules
6
5
10
2.2
W
Heimdallr
HooliganSomber
Heimdallr
4
5
6
1.4
L
Discordia
o_OnSangre_o
Discordia
9
4
6
3
W
Ah Puch
9
7
6
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,424
Damage
59,512
67,829
Taken
75,188
51,612
Mitigated
60,572
16,247
Healing
29,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AnthonyA_47
Cthulhu
19,271
729
1,793
2,754
26,815
35,336
31
6,594
19,491
53,558
0
L
Chiron
BiiGBeN_
Chiron
16,069
6,187
2,477
4,477
21,752
8,960
598
9,817
11,659
0
60,255
W
Hercules
ECU Empire
Hercules
25,820
9,191
0
19,239
39,714
46,249
168
19,111
19,903
0
58,254
W
Heimdallr
HooliganSomber
Heimdallr
11,602
3,682
0
3,356
17,332
7,446
1,525
10,688
6,444
0
68,011
L
Discordia
o_OnSangre_o
Discordia
23,084
731
1,535
3,211
19,262
7,316
275
5,731
13,406
109,974
0
W
Ah Puch
22,090
381
0
7,014
18,142
6,877
773
11,353
6,464
79,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,593
Gold Earned
47,688
277
Minions Killed
211
0
Camps Cleared
0
1,458,346
Distance Traveled
1,317,995
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,172
567
55
2
0
627,634
0
L
Chiron
15,069
603
92
4
0
358,215
1
W
Hercules
16,521
661
31
1
0
435,398
2
W
Heimdallr
14,637
585
76
3
0
457,613
3
L
Discordia
16,352
654
130
5
0
472,497
0
W
Ah Puch
16,530
661
104
4
0
424,984
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role