Player Matchup

Arachne
Arachne
Ecthelion26
Arachne
Level 123
God Stats
6W - 5L
1,439 SR
Queue Stats
137W - 141L
1,455 Elo+
Solo
Sol
Sol
Raikennus
Sol
Level 124
God Stats
4W - 3L
1,133 SR
Queue Stats
114W - 109L
1,569 Elo+
Solo
Merlin
Merlin
Rammbane
Merlin
Level 144
God Stats
7W - 5L
1,909 SR
Queue Stats
446W - 414L
1,558 Elo+
Party 1
Anhur
Anhur
SliserReidez
Anhur
Level 65
God Stats
5W - 4L
1,704 SR
Queue Stats
346W - 369L
1,531 Elo+
Solo
Cthulhu
Cthulhu
blondemagnoliia
Cthulhu
Level 113
God Stats
2W - 2L
1,707 SR
Queue Stats
287W - 281L
1,530 Elo+
Party 1
Team Averages
Level 114
1,578 SR
1,528 Elo+

VS

Team Averages
Level 105
1,545 SR
1,514 Elo+
Achilles
Achilles
Great Uk Ninja
Achilles
Level 114
God Stats
3W - 4L
1,469 SR
Queue Stats
293W - 278L
1,537 Elo+
Solo
Jing Wei
Jing Wei
QuarianDerpy
Jing Wei
Level 107
God Stats
6W - 4L
1,402 SR
Queue Stats
124W - 110L
1,484 Elo+
Solo
Chernobog
Chernobog
Xioshock
Chernobog
Level 108
God Stats
3W - 0L
1,657 SR
Queue Stats
49W - 48L
1,523 Elo+
Solo
Discordia
Discordia
aboodbad
Discordia
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,503 Elo+
Solo
Ne Zha
Ne Zha
coolslikdog
Ne Zha
Level 68
God Stats
3W - 1L
1,699 SR
Queue Stats
222W - 231L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ecthelion26
Arachne
12
1 / 4 / 4
6,717
672
3,665
9,769
3,965
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 3 / 3
7,400
740
10,969
9,095
3,651
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
Rammbane
Merlin
15
2 / 5 / 3
8,172
817
10,307
11,303
4,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 5 / 2
6,648
665
4,330
9,293
3,519
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 4 / 3
6,882
688
7,465
15,342
12,406
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
3 / 2 / 15
8,846
885
6,059
15,211
20,467
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
QuarianDerpy
Jing Wei
15
3 / 1 / 13
8,560
856
7,836
7,836
3,006
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chernobog
Xioshock
Chernobog
16
10 / 2 / 8
9,709
971
13,607
7,259
3,401
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
aboodbad
Discordia
16
3 / 1 / 15
8,974
897
15,788
7,990
2,952
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
15
2 / 2 / 16
8,379
838
8,783
10,420
5,555
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
88
5
Kills
21
21
Deaths
8
15
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Arachne
Ecthelion26
Arachne
1
4
4
0.75
W
Achilles
3
2
15
5.25
W
Jing Wei
QuarianDerpy
Jing Wei
3
1
13
9.5
L
1
3
3
0.83
L
Merlin
Rammbane
Merlin
2
5
3
0.7
L
1
5
2
0.4
W
Chernobog
Xioshock
Chernobog
10
2
8
7
W
Discordia
aboodbad
Discordia
3
1
15
10.5
L
0
4
3
0.38
W
Ne Zha
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,736
Damage
52,073
54,802
Taken
48,716
28,382
Mitigated
35,381
14,700
Healing
25,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Ecthelion26
Arachne
3,665
2,356
1,451
1,483
9,769
3,965
0
1,859
7,910
0
6,394
W
Achilles
6,059
285
2,289
5,190
15,211
20,467
116
6,804
8,407
592
12,816
W
Jing Wei
QuarianDerpy
Jing Wei
7,836
3,978
2,544
1,398
7,836
3,006
2,208
5,670
2,166
0
17,618
L
10,969
874
1,465
2,519
9,095
3,651
335
1,794
7,301
21,862
0
L
Merlin
Rammbane
Merlin
10,307
245
1,611
747
11,303
4,841
0
4,929
6,374
24,813
0
L
4,330
737
1,248
666
9,293
3,519
112
2,384
6,909
0
6,674
W
Chernobog
Xioshock
Chernobog
13,607
6,794
1,752
830
7,259
3,401
1,888
4,240
3,019
0
27,098
W
Discordia
aboodbad
Discordia
15,788
138
3,617
3,420
7,990
2,952
504
5,328
2,662
34,239
0
L
7,465
147
2,179
1,331
15,342
12,406
0
5,366
9,976
15,132
0
W
Ne Zha
8,783
793
1,827
3,118
10,420
5,555
582
6,699
3,721
0
18,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,819
Gold Earned
44,468
82
Minions Killed
134
0
Camps Cleared
0
855,361
Distance Traveled
1,005,945
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,717
672
4
0
0
182,112
0
W
Achilles
8,846
885
15
2
0
202,117
1
W
Jing Wei
8,560
856
26
3
0
193,058
0
L
Sol
7,400
740
30
3
0
175,839
0
L
Merlin
8,172
817
28
3
0
170,878
0
L
Anhur
6,648
665
3
0
0
141,648
2
W
Chernobog
9,709
971
32
3
0
177,923
1
W
Discordia
8,974
897
50
5
0
205,473
0
L
Cthulhu
6,882
688
17
2
0
184,884
0
W
Ne Zha
8,379
838
11
1
0
227,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role