Player Matchup

Chaac
Chaac
Aortiz10
Chaac
Level 15
God Stats
22W - 19L
1,178 SR
Queue Stats
82W - 83L
1,302 Elo+
Party 2
Sun Wukong
Sun Wukong
RyuujiSama
Sun Wukong
Level 23
God Stats
11W - 20L
1,210 SR
Queue Stats
89W - 91L
1,336 Elo+
Solo
Neith
Neith
flowerchild_jazz
Neith
Level 27
God Stats
66W - 64L
1,461 SR
Queue Stats
214W - 180L
1,368 Elo+
Solo
Da Ji
Da Ji
lflores03
Da Ji
Level 16
God Stats
12W - 22L
1,349 SR
Queue Stats
103W - 105L
1,280 Elo+
Party 2
Merlin
Merlin
tretretre
Merlin
Level 17
God Stats
0W - 1L
1,179 SR
Queue Stats
1W - 3L
1,206 Elo+
Solo
Team Averages
Level 20
1,275 SR
1,299 Elo+

VS

Team Averages
Level 21
1,437 SR
1,249 Elo+
Anhur
Anhur
AlaJaBrito
Anhur
Level 20
God Stats
2W - 4L
1,707 SR
Queue Stats
107W - 146L
1,376 Elo+
Party 3
Cthulhu
Cthulhu
Azraga
Cthulhu
Level 17
God Stats
4W - 2L
1,404 SR
Queue Stats
91W - 93L
1,218 Elo+
Party 1
Ratatoskr
Ratatoskr
BWB8CHEVY
Ratatoskr
Level 25
God Stats
35W - 25L
1,301 SR
Queue Stats
67W - 53L
1,234 Elo+
Party 1
Yemoja
Yemoja
CF_Tasmania-
Yemoja
Level 20
God Stats
23W - 39L
1,355 SR
Queue Stats
112W - 162L
1,181 Elo+
Party 3
Hel
Hel
MysticAngel_1999
Hel
Level 21
God Stats
23W - 29L
1,416 SR
Queue Stats
26W - 36L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aortiz10
Chaac
17
3 / 8 / 8
11,207
415
23,166
28,847
19,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sun Wukong
RyuujiSama
Sun Wukong
18
7 / 1 / 2
12,414
460
12,319
22,190
30,868
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
5 / 6 / 3
13,153
487
18,809
23,184
7,739
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
lflores03
Da Ji
17
5 / 3 / 2
11,305
419
8,108
15,224
4,830
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
tretretre
Merlin
10
0 / 6 / 3
9,627
357
1,811
11,836
4,817
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
19
3 / 4 / 8
12,316
456
15,722
15,807
6,522
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Azraga
Cthulhu
17
4 / 6 / 3
12,569
466
16,887
24,821
17,331
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ratatoskr
BWB8CHEVY
Ratatoskr
18
7 / 7 / 4
13,471
499
17,319
23,243
9,111
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
19
3 / 0 / 11
13,776
510
12,127
18,885
25,994
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

19
6 / 3 / 5
13,254
491
15,101
19,080
8,565
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
54
20
Kills
23
24
Deaths
20
18
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Anhur
3
4
8
1.75
L
Chaac
Aortiz10
Chaac
3
8
8
0.88
W
Cthulhu
Azraga
Cthulhu
4
6
3
0.92
W
Ratatoskr
BWB8CHEVY
Ratatoskr
7
7
4
1.29
W
Yemoja
3
0
11
8.5
W
6
3
5
2.83
L
Sun Wukong
RyuujiSama
Sun Wukong
7
1
2
8
L
5
6
3
1.08
L
Da Ji
lflores03
Da Ji
5
3
2
2
L
Merlin
tretretre
Merlin
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,213
Damage
77,156
101,281
Taken
101,836
68,000
Mitigated
67,523
24,783
Healing
41,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
15,722
8,389
1,046
2,188
15,807
6,522
2,969
50
15,732
0
85,162
L
Chaac
Aortiz10
Chaac
23,166
6,913
0
10,240
28,847
19,746
735
12,508
16,068
0
64,723
W
Cthulhu
Azraga
Cthulhu
16,887
1,230
967
4,378
24,821
17,331
714
484
24,102
59,578
0
W
Ratatoskr
BWB8CHEVY
Ratatoskr
17,319
6,872
0
6,700
23,243
9,111
659
313
22,139
0
103,145
W
Yemoja
12,127
628
2,382
4,407
18,885
25,994
951
338
18,497
50,722
0
W
15,101
2,157
7,190
11,851
19,080
8,565
4,218
773
18,057
92,555
0
L
Sun Wukong
RyuujiSama
Sun Wukong
12,319
2,077
0
3,132
22,190
30,868
110
10,596
11,349
147
62,199
L
18,809
9,476
621
8,752
23,184
7,739
4,512
8,204
14,905
0
101,659
L
Da Ji
lflores03
Da Ji
8,108
2,190
0
1,224
15,224
4,830
460
6,565
8,434
0
43,141
L
Merlin
tretretre
Merlin
1,811
140
0
814
11,836
4,817
21
5,645
6,066
14,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,706
Gold Earned
65,386
438
Minions Killed
553
0
Camps Cleared
0
2,220,567
Distance Traveled
2,333,615
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,316
456
149
6
0
467,969
7
L
Chaac
11,207
415
65
2
0
470,788
1
W
Cthulhu
12,569
466
84
3
0
465,421
0
W
Ratatoskr
13,471
499
101
4
0
431,943
2
W
Yemoja
13,776
510
62
2
0
503,699
1
W
Hel
13,254
491
157
6
0
464,583
0
L
Sun Wukong
12,414
460
97
4
0
486,172
3
L
Neith
13,153
487
172
6
0
418,605
0
L
Da Ji
11,305
419
86
3
0
435,262
2
L
Merlin
9,627
357
18
1
0
409,740
18

Distance Traveled

Minion Kills by Role

Gold Earned by Role