Player Matchup

Fenrir
Fenrir
Hex_-115
Fenrir
Level 9
God Stats
3W - 2L
1,757 SR
Queue Stats
6W - 9L
1,178 Elo+
Solo
Nike
Nike
MAFIOSOKR
Nike
Level 17
God Stats
4W - 12L
1,537 SR
Queue Stats
11W - 27L
1,191 Elo+
Party 1
Olorun
Olorun
TheSinisterPyro
Olorun
Level 21
God Stats
10W - 4L
1,413 SR
Queue Stats
46W - 30L
1,193 Elo+
Solo
Nu Wa
Nu Wa
mariasinha02
Nu Wa
Level 28
God Stats
127W - 103L
1,480 SR
Queue Stats
608W - 694L
1,222 Elo+
Party 1
Cu Chulainn
Cu Chulainn
zindosca_e_vitor
Cu Chulainn
Level 46
God Stats
6W - 9L
1,157 SR
Queue Stats
469W - 514L
1,272 Elo+
Party 1
Team Averages
Level 24
1,469 SR
1,211 Elo+

VS

Team Averages
Level 24
1,433 SR
1,150 Elo+
Izanami
Izanami
D7Te
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 133L
1,075 Elo+
Party 2
Loki
Loki
Jorgie_Vortex
Loki
Level 29
God Stats
1W - 2L
1,358 SR
Queue Stats
2W - 4L
885 Elo+
Solo
Aphrodite
Aphrodite
OSAA74
Aphrodite
Level 21
God Stats
5W - 10L
1,359 SR
Queue Stats
108W - 114L
1,050 Elo+
Party 2
Thanatos
Thanatos
SpaceCowboy690
Thanatos
Level 26
God Stats
19W - 16L
1,550 SR
Queue Stats
49W - 31L
1,437 Elo+
Solo
Merlin
Merlin
axed293
Merlin
Level 25
God Stats
7W - 10L
1,398 SR
Queue Stats
96W - 86L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hex_-115
Fenrir
9
2 / 5 / 4
5,906
537
3,769
8,403
2,155
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nike
10
1 / 0 / 6
6,162
560
2,880
3,309
1,842
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
9 / 0 / 1
7,779
707
10,229
5,868
2,031
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
2 / 2 / 2
6,554
596
3,654
4,128
1,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
zindosca_e_vitor
Cu Chulainn
12
10 / 1 / 1
7,382
671
8,221
7,772
6,222
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
D7Te
Izanami
7
1 / 6 / 1
4,953
450
2,808
5,844
1,493
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 6 / 0
4,809
437
1,566
11,692
2,968
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Aphrodite
OSAA74
Aphrodite
7
0 / 4 / 2
4,729
430
1,809
4,708
1,349
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
8
3 / 5 / 0
5,923
538
4,183
8,731
2,449
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
axed293
Merlin
10
3 / 3 / 1
5,980
544
3,889
6,122
1,790
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
24
Kills
7
8
Deaths
24
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
D7Te
Izanami
1
6
1
0.25
W
Fenrir
Hex_-115
Fenrir
2
5
4
0.8
L
0
6
0
0
W
Nike
1
0
6
4
L
Aphrodite
OSAA74
Aphrodite
0
4
2
0.25
L
Thanatos
3
5
0
0.6
W
9
0
1
9.5
L
Merlin
axed293
Merlin
3
3
1
1.17
W
2
2
2
1.5
W
Cu Chulainn
zindosca_e_vitor
Cu Chulainn
10
1
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,753
Damage
14,255
29,480
Taken
37,097
13,280
Mitigated
10,049
8,690
Healing
9,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
D7Te
Izanami
2,808
2,236
0
50
5,844
1,493
1,810
254
5,415
0
21,607
W
Fenrir
Hex_-115
Fenrir
3,769
933
0
1,715
8,403
2,155
286
1,905
6,498
0
15,936
L
1,566
566
0
2,219
11,692
2,968
0
7,345
4,347
0
20,943
W
Nike
2,880
854
0
0
3,309
1,842
1,323
0
3,309
0
21,096
L
Aphrodite
OSAA74
Aphrodite
1,809
692
736
1,585
4,708
1,349
601
0
4,558
9,069
0
L
Thanatos
4,183
1,155
0
4,776
8,731
2,449
441
3,586
5,070
0
24,435
W
10,229
8,356
270
4,567
5,868
2,031
1,821
0
5,868
48,250
0
L
Merlin
axed293
Merlin
3,889
477
0
391
6,122
1,790
426
2,698
3,424
29,924
0
W
3,654
1,020
207
981
4,128
1,030
796
2,068
2,060
27,442
0
W
Cu Chulainn
zindosca_e_vitor
Cu Chulainn
8,221
2,113
0
950
7,772
6,222
780
1,725
6,047
0
34,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,783
Gold Earned
26,394
273
Minions Killed
189
0
Camps Cleared
0
944,874
Distance Traveled
843,293
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,953
450
46
4
0
174,377
2
W
Fenrir
5,906
537
17
2
0
201,627
0
L
Loki
4,809
437
27
2
0
181,306
0
W
Nike
6,162
560
49
4
0
188,261
0
L
Aphrodite
4,729
430
19
2
0
166,217
4
L
Thanatos
5,923
538
49
4
0
177,498
0
W
Olorun
7,779
707
81
7
0
183,254
4
L
Merlin
5,980
544
48
4
0
143,895
0
W
Nu Wa
6,554
596
60
5
0
172,139
0
W
Cu Chulainn
7,382
671
66
6
0
199,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role