Player Matchup

Cthulhu
Cthulhu
DARKESTxDOMAIN
Cthulhu
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,517 Elo+
Party 2
Medusa
Medusa
Indecisive7863
Medusa
Level 97
God Stats
1W - 8L
1,154 SR
Queue Stats
201W - 220L
1,432 Elo+
Solo
Hel
Hel
MathCity10-20
Hel
Level 121
God Stats
1W - 1L
1,724 SR
Queue Stats
53W - 51L
1,468 Elo+
Solo
Thor
Thor
TRIIK7
Thor
Level 147
God Stats
1W - 4L
1,243 SR
Queue Stats
381W - 380L
1,430 Elo+
Solo
Cernunnos
Cernunnos
adventivehail2
Cernunnos
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,530 Elo+
Party 2
Team Averages
Level 115
1,424 SR
1,475 Elo+

VS

Team Averages
Level 122
1,514 SR
1,431 Elo+
Scylla
Scylla
LtheProphet
Scylla
Level 148
God Stats
7W - 6L
1,389 SR
Queue Stats
520W - 517L
1,484 Elo+
Solo
Osiris
Osiris
Mystic4l RAI
Osiris
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 170L
1,380 Elo+
Party 1
Cerberus
Cerberus
Stalthis
Cerberus
Level 145
God Stats
4W - 8L
1,500 SR
Queue Stats
386W - 405L
1,435 Elo+
Solo
Merlin
Merlin
VictorGM92
Merlin
Level 108
God Stats
12W - 10L
1,498 SR
Queue Stats
400W - 428L
1,384 Elo+
Party 1
Geb
Geb
xGeezyBoyz
Geb
Level 81
God Stats
3W - 1L
1,684 SR
Queue Stats
41W - 40L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 9 / 16
10,603
624
13,265
22,152
8,967
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

20
13 / 5 / 9
13,595
800
21,429
16,948
7,115
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 7 / 13
11,345
667
17,328
21,739
9,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
TRIIK7
Thor
18
5 / 6 / 17
11,866
698
9,682
17,800
9,571
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cernunnos
adventivehail2
Cernunnos
20
11 / 6 / 12
12,849
756
29,900
26,225
10,129
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
7 / 7 / 14
13,568
798
18,110
14,494
4,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
19
5 / 6 / 20
12,007
706
16,765
17,423
18,043
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Stalthis
Cerberus
20
10 / 3 / 19
14,218
836
19,712
30,235
27,195
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
VictorGM92
Merlin
20
5 / 8 / 17
13,785
811
20,613
15,425
6,330
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
5 / 8 / 17
11,968
704
14,268
26,427
37,494
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
119
32
Kills
32
33
Deaths
32
67
Assists
87
Player
Kills
Deaths
Assists
KDA
L
0
9
16
0.89
L
13
5
9
3.5
W
Scylla
7
7
14
2
L
3
7
13
1.36
W
Osiris
5
6
20
2.5
W
Cerberus
Stalthis
Cerberus
10
3
19
6.5
L
Thor
TRIIK7
Thor
5
6
17
2.25
W
Merlin
VictorGM92
Merlin
5
8
17
1.69
L
Cernunnos
adventivehail2
Cernunnos
11
6
12
2.83
W
5
8
17
1.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,604
Damage
89,468
104,864
Taken
104,004
45,596
Mitigated
93,642
46,473
Healing
37,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,265
479
1,897
952
22,152
8,967
248
17,566
4,586
28,662
0
L
21,429
9,895
859
2,750
16,948
7,115
990
12,736
4,212
0
41,736
W
Scylla
18,110
479
1,851
1,649
14,494
4,580
939
3,184
11,310
42,845
0
L
17,328
1,188
17,377
9,980
21,739
9,814
490
15,024
6,715
30,776
0
W
Osiris
16,765
4,051
5,230
2,543
17,423
18,043
1,481
5,946
11,477
0
30,274
W
Cerberus
Stalthis
Cerberus
19,712
883
2,102
13,464
30,235
27,195
493
9,599
20,636
31,976
0
L
Thor
TRIIK7
Thor
9,682
1,179
1,700
1,959
17,800
9,571
328
9,990
7,810
0
16,660
W
Merlin
VictorGM92
Merlin
20,613
1,035
2,945
1,826
15,425
6,330
1,982
4,063
11,362
53,981
0
L
Cernunnos
adventivehail2
Cernunnos
29,900
16,909
1,960
7,039
26,225
10,129
1,099
17,387
8,838
0
42,521
W
14,268
1,298
2,603
3,053
26,427
37,494
376
7,801
18,626
23,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,258
Gold Earned
65,546
142
Minions Killed
186
0
Camps Cleared
0
1,341,636
Distance Traveled
1,462,527
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,603
624
25
1
0
238,292
0
L
Medusa
13,595
800
45
3
0
255,245
0
W
Scylla
13,568
798
50
3
0
285,079
1
L
Hel
11,345
667
31
2
0
287,398
0
W
Osiris
12,007
706
13
1
0
307,857
0
W
Cerberus
14,218
836
31
2
0
315,158
0
L
Thor
11,866
698
9
1
0
306,026
1
W
Merlin
13,785
811
84
5
0
269,759
1
L
Cernunnos
12,849
756
32
2
0
254,675
0
W
Geb
11,968
704
8
0
0
284,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role