Player Matchup

Jormungandr
Jormungandr
Djbladestorm
Jormungandr
Level 28
God Stats
4W - 7L
1,427 SR
Queue Stats
8W - 11L
1,395 Elo+
Party 1
Nemesis
Nemesis
Selenha
Nemesis
Level 23
God Stats
2W - 1L
1,267 SR
Queue Stats
22W - 31L
1,261 Elo+
Solo
Agni
Agni
nuclearpotato
Agni
Level 69
God Stats
2W - 2L
1,249 SR
Queue Stats
3W - 6L
1,270 Elo+
Party 1
Team Averages
Level 40
1,314 SR
1,309 Elo+

VS

Team Averages
Level 42
1,096 SR
1,281 Elo+
Cerberus
Cerberus
Dan0и
Cerberus
Level 7
God Stats
0W - 3L
1,160 SR
Queue Stats
0W - 3L
1,146 Elo+
Party 2
Skadi
Skadi
KaptainKira
Skadi
Level 18
God Stats
0W - 1L
1,125 SR
Queue Stats
5W - 8L
1,272 Elo+
Party 2
Sol
Sol
goodne
Sol
Level 101
God Stats
0W - 7L
1,004 SR
Queue Stats
186W - 214L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Djbladestorm
Jormungandr
11
4 / 0 / 9
8,151
815
5,390
6,265
2,456
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Selenha
Nemesis
10
3 / 0 / 7
7,459
746
4,215
6,414
2,084
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
6 / 1 / 6
7,984
798
6,009
4,989
1,622
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dan0и
Cerberus
9
1 / 4 / 0
6,263
626
2,938
7,262
3,949
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
0 / 6 / 1
6,139
614
2,624
7,206
2,256
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
goodne
Sol
8
0 / 3 / 0
6,110
611
5,402
6,308
1,818
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
13
Kills
1
1
Deaths
13
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Dan0и
Cerberus
1
4
0
0.25
W
Jormungandr
Djbladestorm
Jormungandr
4
0
9
8.5
L
0
6
1
0.08
W
Nemesis
Selenha
Nemesis
3
0
7
6.5
L
Sol
goodne
Sol
0
3
0
0
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,614
Damage
10,964
17,668
Taken
20,776
6,162
Mitigated
8,023
8,196
Healing
3,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Dan0и
Cerberus
2,938
213
0
913
7,262
3,949
0
3,910
3,352
8,108
0
W
Jormungandr
Djbladestorm
Jormungandr
5,390
1,522
753
3,330
6,265
2,456
345
3,279
2,911
17,936
0
L
2,624
1,025
0
0
7,206
2,256
58
3,812
3,394
0
17,870
W
Nemesis
Selenha
Nemesis
4,215
1,198
0
2,659
6,414
2,084
271
2,485
3,879
0
27,958
L
Sol
goodne
Sol
5,402
959
147
2,185
6,308
1,818
0
3,765
2,543
24,569
0
W
6,009
644
0
1,454
4,989
1,622
698
2,707
2,207
27,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,594
Gold Earned
18,512
114
Minions Killed
94
0
Camps Cleared
0
596,209
Distance Traveled
484,224
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,263
626
13
1
0
181,614
2
W
Jormungandr
8,151
815
31
3
0
190,067
1
L
Skadi
6,139
614
32
3
0
154,738
0
W
Nemesis
7,459
746
37
4
0
209,932
3
L
Sol
6,110
611
49
5
0
147,872
2
W
Agni
7,984
798
46
5
0
196,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role