Player Matchup

Merlin
Merlin
Jimbo33
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 71L
1,455 Elo+
Party 2
He Bo
He Bo
Sly-_-Rye
He Bo
Level 108
God Stats
1W - 0L
1,290 SR
Queue Stats
145W - 157L
1,465 Elo+
Party 2
Nemesis
Nemesis
macmurchy1
Nemesis
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 54L
1,479 Elo+
Party 2
Team Averages
Level 66
1,430 SR
1,466 Elo+

VS

Team Averages
Level 22
1,568 SR
1,325 Elo+
Fenrir
Fenrir
Bonecrusher1041
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,284 Elo+
Party 1
Neith
Neith
MewMewBoo
Neith
Level 11
God Stats
7W - 5L
1,703 SR
Queue Stats
11W - 16L
1,330 Elo+
Solo
Ares
Ares
mexidood
Ares
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 11L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jimbo33
Merlin
13
3 / 2 / 9
9,720
694
10,581
8,539
3,090
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

He Bo
Sly-_-Rye
He Bo
14
4 / 2 / 16
10,639
760
12,172
7,542
2,412
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
macmurchy1
Nemesis
16
15 / 3 / 5
12,028
859
15,774
11,611
5,372
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 4
8,902
636
7,627
16,036
5,836
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
MewMewBoo
Neith
11
1 / 7 / 4
8,614
615
5,733
11,725
3,664
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
12
4 / 8 / 3
9,554
682
6,247
18,506
10,136
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
22
Kills
7
7
Deaths
22
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
7
4
0.57
W
Merlin
Jimbo33
Merlin
3
2
9
3.75
L
Neith
MewMewBoo
Neith
1
7
4
0.43
W
He Bo
Sly-_-Rye
He Bo
4
2
16
6
W
Nemesis
macmurchy1
Nemesis
15
3
5
5.83
L
Ares
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,527
Damage
19,607
27,692
Taken
46,267
10,874
Mitigated
19,636
5,851
Healing
4,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,627
1,871
0
2,293
16,036
5,836
142
8,998
7,038
0
20,725
W
Merlin
Jimbo33
Merlin
10,581
562
0
1,957
8,539
3,090
215
1,498
7,041
49,330
0
L
Neith
MewMewBoo
Neith
5,733
2,856
0
1,185
11,725
3,664
981
6,252
5,473
0
33,631
W
He Bo
Sly-_-Rye
He Bo
12,172
516
0
2,250
7,542
2,412
763
1,026
6,516
46,486
0
W
Nemesis
macmurchy1
Nemesis
15,774
9,670
0
1,644
11,611
5,372
931
3,819
7,792
0
50,591
L
Ares
6,247
454
147
1,186
18,506
10,136
0
7,519
10,987
10,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,387
Gold Earned
27,070
184
Minions Killed
85
0
Camps Cleared
0
757,431
Distance Traveled
718,528
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,902
636
26
2
0
263,525
4
W
Merlin
9,720
694
62
4
0
261,396
4
L
Neith
8,614
615
47
3
0
225,145
0
W
He Bo
10,639
760
53
4
0
229,798
2
W
Nemesis
12,028
859
69
5
0
266,237
1
L
Ares
9,554
682
12
1
0
229,858
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role