Player Matchup

Bacchus
Bacchus
InfertileList71
Bacchus
Level 91
God Stats
2W - 5L
1,068 SR
Queue Stats
79W - 114L
1,172 Elo+
Solo
Ah Puch
Ah Puch
JET2fight
Ah Puch
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 44L
1,041 Elo+
Solo
Sol
Sol
Venurd
Sol
Level 26
God Stats
24W - 21L
1,508 SR
Queue Stats
217W - 294L
1,013 Elo+
Solo
Team Averages
Level 47
1,359 SR
1,076 Elo+

VS

Team Averages
Level 25
1,378 SR
964 Elo+
Fenrir
Fenrir
Drade-1-2-3
Fenrir
Level 17
God Stats
3W - 6L
1,241 SR
Queue Stats
13W - 31L
932 Elo+
Solo
Cernunnos
Cernunnos
OdinsMight669
Cernunnos
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 46L
783 Elo+
Solo
Ra
Ra
XxBENJIGAMING
Ra
Level 39
God Stats
9W - 14L
1,394 SR
Queue Stats
44W - 65L
1,176 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 4
11,574
681
11,661
16,465
18,804
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Puch
JET2fight
Ah Puch
11
0 / 5 / 4
9,322
548
1,306
4,729
1,284
Sol
Venurd
Sol
15
4 / 4 / 5
11,068
651
14,015
13,881
4,472
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 3 / 3
9,781
575
3,443
8,977
3,398
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
OdinsMight669
Cernunnos
13
5 / 3 / 1
10,554
621
7,626
13,338
5,131
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
5 / 4 / 6
10,760
633
12,348
11,625
4,846
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
22
10
Kills
12
12
Deaths
10
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
3
3
1.17
W
6
3
4
2.67
W
Ah Puch
JET2fight
Ah Puch
0
5
4
0.4
L
Cernunnos
OdinsMight669
Cernunnos
5
3
1
1.83
W
Sol
Venurd
Sol
4
4
5
1.63
L
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,982
Damage
23,417
35,075
Taken
33,940
24,560
Mitigated
13,375
8,278
Healing
4,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,443
1,600
0
264
8,977
3,398
0
7,499
1,478
0
6,166
W
11,661
331
561
1,454
16,465
18,804
78
4,824
11,641
23,537
0
W
Ah Puch
JET2fight
Ah Puch
1,306
345
0
39
4,729
1,284
390
1,846
2,883
10,705
0
L
Cernunnos
OdinsMight669
Cernunnos
7,626
2,478
780
868
13,338
5,131
280
10,381
2,957
0
27,564
W
Sol
Venurd
Sol
14,015
846
83
6,141
13,881
4,472
950
5,730
8,151
57,957
0
L
12,348
2,093
838
1,576
11,625
4,846
167
9,174
2,451
37,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,964
Gold Earned
31,095
95
Minions Killed
98
0
Camps Cleared
0
754,551
Distance Traveled
796,750
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,781
575
8
0
0
225,671
1
W
Bacchus
11,574
681
17
1
0
321,909
0
W
Ah Puch
9,322
548
13
1
0
145,118
0
L
Cernunnos
10,554
621
47
3
0
291,416
6
W
Sol
11,068
651
65
4
0
287,524
4
L
Ra
10,760
633
43
3
0
279,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role