Player Matchup
Team Averages
Gold V
Average Tier
Level 113
1,419 SR
1,697
MMR
VS
Team Averages
Gold IV
Average Tier
Level 113
1,500 SR
1,500
MMR
Fenrir
Gold V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500
MMR
Party 2
Chernobog
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500
MMR
Party 2
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
VS
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
chaoyeniubi
Fenrir
1
0 / 0 / 0
3,513
351
0
0
0
Assassin's Blessing
+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.
Boots
+6%
Movement Speed
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
3,588
359
0
0
0
0
0
W
3,513
351
0
0
0
0
0
W
3,513
351
0
0
0
188
0
W
3,513
351
0
0
0
64
0
W
3,513
351
0
0
0
0
0
W
3,513
351
0
0
0
0
0
L
3,588
359
0
0
0
0
0
L
3,588
359
0
0
0
0
0
L
3,588
359
0
0
0
0
0
L
3,588
359
0
0
0
0
0