Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
DonsModzs
Skadi
Level 143
God Stats
3W - 2L
1,389 SR
Queue Stats
233W - 233L
1,478 Elo+
Party 1
Kumbhakarna
Kumbhakarna
not_Kenzitos2
Kumbhakarna
Level 118
God Stats
27W - 24L
1,531 SR
Queue Stats
324W - 354L
1,498 Elo+
Party 1
Scylla
Scylla
tio_vendrick
Scylla
Level 145
God Stats
18W - 19L
1,502 SR
Queue Stats
385W - 400L
1,473 Elo+
Party 1
Team Averages
Level 127
1,484 SR
1,490 Elo+

VS

Team Averages
Level 81
1,483 SR
1,514 Elo+
Athena
Athena
Darksoulmc_
Athena
Level 43
God Stats
1W - 2L
1,276 SR
Queue Stats
86W - 63L
1,533 Elo+
Party 2
Rama
Rama
Francoloide
Rama
Level 120
God Stats
4W - 3L
1,603 SR
Queue Stats
85W - 69L
1,529 Elo+
Party 2
Bakasura
Bakasura
Sebasbul
Bakasura
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
vicho810
Cthulhu
Level 79
God Stats
0W - 1L
1,470 SR
Queue Stats
35W - 29L
1,503 Elo+
Party 2
Anubis
Anubis
xybr37
Anubis
Level 97
God Stats
35W - 26L
1,566 SR
Queue Stats
84W - 78L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
3 / 0 / 0
3,750
750
1,122
2,210
407
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
 
Cthulhu
5
0 / 0 / 0
3,226
645
1,565
3,384
1,645
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Skadi
DonsModzs
Skadi
5
0 / 0 / 3
3,141
628
1,308
398
74
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
not_Kenzitos2
Kumbhakarna
5
0 / 0 / 3
3,180
636
242
1,590
511
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
5
1 / 0 / 0
3,560
712
1,014
858
182
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
1
0 / 0 / 0
2,428
486
0
311
89
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

4
0 / 1 / 0
2,970
594
330
2,108
332
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
Sebasbul
Bakasura
5
0 / 2 / 0
3,057
611
876
3,279
894
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cthulhu
vicho810
Cthulhu
6
0 / 0 / 0
3,430
686
1,822
2,682
1,378
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
xybr37
Anubis
2
0 / 1 / 0
2,638
528
287
608
182
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
4
Kills
0
0
Deaths
4
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
0
3
W
Cthulhu
 
Cthulhu
0
0
0
0
L
Athena
0
0
0
0
W
Skadi
DonsModzs
Skadi
0
0
3
1.5
L
0
1
0
0
L
Bakasura
Sebasbul
Bakasura
0
2
0
0
W
Kumbhakarna
not_Kenzitos2
Kumbhakarna
0
0
3
1.5
W
Scylla
1
0
0
1
L
Cthulhu
vicho810
Cthulhu
0
0
0
0
L
Anubis
xybr37
Anubis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,251
Damage
3,315
8,440
Taken
8,988
2,819
Mitigated
2,875
3,026
Healing
2,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,122
339
0
1,058
2,210
407
0
0
2,179
0
12,292
W
Cthulhu
 
Cthulhu
1,565
148
0
1,250
3,384
1,645
0
1,502
1,562
10,750
0
L
Athena
0
0
0
0
311
89
0
0
311
0
0
W
Skadi
DonsModzs
Skadi
1,308
659
0
238
398
74
610
169
229
0
10,518
L
330
304
0
538
2,108
332
0
174
1,934
0
9,194
L
Bakasura
Sebasbul
Bakasura
876
785
0
1,098
3,279
894
0
1,003
2,276
0
6,781
W
Kumbhakarna
not_Kenzitos2
Kumbhakarna
242
33
0
480
1,590
511
396
118
1,472
5,767
0
W
Scylla
1,014
442
0
0
858
182
173
0
798
12,310
0
L
Cthulhu
vicho810
Cthulhu
1,822
129
0
775
2,682
1,378
0
1,350
1,117
13,255
0
L
Anubis
xybr37
Anubis
287
0
0
55
608
182
0
79
529
3,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,857
Gold Earned
14,523
102
Minions Killed
81
0
Camps Cleared
0
461,720
Distance Traveled
347,872
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,750
750
26
5
0
102,802
1
W
Cthulhu
3,226
645
21
4
0
88,666
0
L
Athena
2,428
486
0
0
0
22,728
0
W
Skadi
3,141
628
27
5
0
89,582
0
L
Rama
2,970
594
21
4
0
90,750
1
L
Bakasura
3,057
611
23
5
0
107,130
0
W
Kumbhakarna
3,180
636
3
1
0
100,351
0
W
Scylla
3,560
712
25
5
0
80,319
0
L
Cthulhu
3,430
686
32
6
0
102,294
1
L
Anubis
2,638
528
5
1
0
24,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role