Player Matchup

Cthulhu
Cthulhu
Bossfeller
Cthulhu
Level 28
God Stats
33W - 20L
1,466 SR
Queue Stats
88W - 83L
1,189 Elo+
Party 1
Erlang Shen
Erlang Shen
Cagemaster1000
Erlang Shen
Level 57
God Stats
6W - 4L
1,500 SR
Queue Stats
179W - 151L
1,290 Elo+
Party 1
Chang'e
Chang'e
Lord Dark Star1
Chang'e
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 38
1,489 SR
1,326 Elo+

VS

Team Averages
Level 45
1,520 SR
1,416 Elo+
Fenrir
Fenrir
Dr_Casey076
Fenrir
Level 63
God Stats
6W - 11L
1,448 SR
Queue Stats
316W - 284L
1,378 Elo+
Party 2
Bellona
Bellona
hellishgerbil
Bellona
Level 28
God Stats
36W - 15L
1,625 SR
Queue Stats
137W - 104L
1,497 Elo+
Party 2
Poseidon
Poseidon
mykeysparten1337
Poseidon
Level 44
God Stats
54W - 32L
1,487 SR
Queue Stats
488W - 422L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bossfeller
Cthulhu
15
1 / 4 / 2
10,431
652
15,222
18,749
15,178
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
Cagemaster1000
Erlang Shen
14
2 / 2 / 1
9,715
607
7,994
20,624
14,267
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 1 / 1
8,129
508
591
1,591
461
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 2 / 4
10,402
650
9,804
19,815
7,830
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
14
0 / 1 / 7
10,015
626
8,182
13,009
9,223
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
4 / 0 / 2
10,956
685
15,533
10,994
3,737
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
7
7
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bossfeller
Cthulhu
1
4
2
0.5
L
Erlang Shen
Cagemaster1000
Erlang Shen
2
2
1
1.25
W
Fenrir
3
2
4
2.5
L
0
1
1
0.5
W
Bellona
0
1
7
3.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,807
Damage
33,519
40,964
Taken
43,818
29,906
Mitigated
20,790
9,130
Healing
24,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bossfeller
Cthulhu
15,222
764
1,345
3,601
18,749
15,178
0
7,075
11,444
52,221
0
L
Erlang Shen
Cagemaster1000
Erlang Shen
7,994
3,317
425
3,119
20,624
14,267
0
7,984
12,266
0
29,687
W
Fenrir
9,804
1,923
834
12,864
19,815
7,830
322
5,070
14,745
0
43,378
L
591
75
386
254
1,591
461
0
528
1,063
4,093
0
W
Bellona
8,182
2,544
0
5,121
13,009
9,223
619
5,782
7,227
46
32,623
W
15,533
614
1,165
4,062
10,994
3,737
594
5,103
5,891
73,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,275
Gold Earned
31,373
139
Minions Killed
200
0
Camps Cleared
0
660,405
Distance Traveled
928,482
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,431
652
78
5
0
290,048
1
L
Erlang Shen
9,715
607
46
3
0
310,988
1
W
Fenrir
10,402
650
45
3
0
331,382
0
L
Chang'e
8,129
508
15
1
0
59,369
0
W
Bellona
10,015
626
38
2
0
264,721
0
W
Poseidon
10,956
685
117
7
0
332,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role