Player Matchup

Mercury
Mercury
Derianj1009
Mercury
Level 25
God Stats
3W - 1L
1,686 SR
Queue Stats
10W - 7L
1,175 Elo+
Party 1
Cthulhu
Cthulhu
leadwater99
Cthulhu
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 4L
1,231 Elo+
Party 1
Raijin
Raijin
robocop212121
Raijin
Level 39
God Stats
6W - 1L
1,403 SR
Queue Stats
40W - 33L
1,300 Elo+
Party 1
Team Averages
Level 26
1,530 SR
1,235 Elo+

VS

Team Averages
Level 18
1,500 SR
1,124 Elo+
Ymir
Ymir
BetterMass E2
Ymir
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 36L
1,252 Elo+
Solo
He Bo
He Bo
SmlteyDucks
He Bo
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 10L
1,011 Elo+
Solo
Cthulhu
Cthulhu
borjalvaro
Cthulhu
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 5L
1,110 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Derianj1009
Mercury
16
6 / 2 / 9
11,920
701
7,027
11,541
4,285
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
leadwater99
Cthulhu
15
2 / 4 / 15
11,312
665
12,955
13,343
5,818
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
15 / 4 / 6
13,809
812
25,171
20,958
8,225
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 8 / 4
11,543
679
10,498
23,481
11,028
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 9 / 4
11,228
660
8,071
14,018
3,809
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cthulhu
borjalvaro
Cthulhu
14
3 / 6 / 6
11,076
652
15,731
17,121
15,970
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
24
23
Kills
10
10
Deaths
23
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
8
4
0.75
W
Mercury
Derianj1009
Mercury
6
2
9
5.25
L
3
9
4
0.56
L
Cthulhu
borjalvaro
Cthulhu
3
6
6
1
W
Cthulhu
leadwater99
Cthulhu
2
4
15
2.38
W
15
4
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,153
Damage
34,300
45,842
Taken
54,620
18,328
Mitigated
30,807
20,467
Healing
5,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,498
1,814
0
1,288
23,481
11,028
45
17,271
6,210
27,672
0
W
Mercury
Derianj1009
Mercury
7,027
3,847
1,527
3,887
11,541
4,285
1,285
9,633
1,733
0
17,075
L
8,071
1,013
146
2,661
14,018
3,809
360
10,175
3,843
24,642
0
L
Cthulhu
borjalvaro
Cthulhu
15,731
635
683
719
17,121
15,970
330
10,732
6,389
48,285
0
W
Cthulhu
leadwater99
Cthulhu
12,955
970
763
1,144
13,343
5,818
480
10,473
2,650
38,446
0
W
25,171
4,947
0
13,146
20,958
8,225
1,106
14,433
6,200
94,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,041
Gold Earned
33,847
163
Minions Killed
129
0
Camps Cleared
0
833,632
Distance Traveled
761,108
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,543
679
41
2
0
230,032
5
W
Mercury
11,920
701
13
1
0
350,459
0
L
He Bo
11,228
660
37
2
0
244,601
0
L
Cthulhu
11,076
652
51
3
0
286,475
1
W
Cthulhu
11,312
665
35
2
0
257,558
3
W
Raijin
13,809
812
115
7
0
225,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role