Player Matchup

Fenrir
Fenrir
Adapri
Fenrir
Level 17
God Stats
7W - 4L
1,473 SR
Queue Stats
51W - 47L
1,404 Elo+
Solo
Nox
Nox
Gabisalsa1233
Nox
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 203L
1,281 Elo+
Party 1
Tyr
Tyr
RangerTopPlayer
Tyr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 49L
1,314 Elo+
Party 1
Team Averages
Level 25
1,491 SR
1,333 Elo+

VS

Team Averages
Level 27
1,719 SR
1,360 Elo+
Bellona
Bellona
MovingInStyle
Bellona
Level 7
God Stats
7W - 1L
1,814 SR
Queue Stats
9W - 4L
1,429 Elo+
Solo
Mercury
Mercury
Odhric
Mercury
Level 55
God Stats
4W - 3L
1,748 SR
Queue Stats
26W - 32L
1,318 Elo+
Party 2
Sol
Sol
alykrim
Sol
Level 18
God Stats
4W - 4L
1,594 SR
Queue Stats
12W - 19L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Adapri
Fenrir
11
3 / 4 / 2
8,252
750
4,295
10,492
6,504
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
1 / 5 / 2
7,207
655
2,407
7,719
4,250
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 8 / 2
6,546
595
3,930
10,472
5,646
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
5 / 2 / 10
8,640
785
6,788
7,323
7,407
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mercury
Odhric
Mercury
11
1 / 2 / 11
7,990
726
4,992
6,385
2,262
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
13
10 / 1 / 6
9,585
871
11,090
5,935
1,968
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
5
Kills
16
17
Deaths
5
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Adapri
Fenrir
3
4
2
1
L
1
5
2
0.4
W
Bellona
5
2
10
5
W
Mercury
Odhric
Mercury
1
2
11
3.25
L
1
8
2
0.25
W
Sol
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,632
Damage
22,870
28,683
Taken
19,643
16,400
Mitigated
11,637
2,193
Healing
6,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Adapri
Fenrir
4,295
583
0
1,010
10,492
6,504
0
4,525
5,892
0
24,342
L
2,407
166
0
690
7,719
4,250
0
2,681
4,878
20,685
0
W
Bellona
6,788
2,402
0
1,094
7,323
7,407
0
1,635
5,588
0
25,305
W
Mercury
Odhric
Mercury
4,992
2,875
0
1,396
6,385
2,262
0
687
5,548
0
26,933
L
3,930
632
0
493
10,472
5,646
0
3,924
6,373
0
12,560
W
Sol
11,090
4,024
0
3,841
5,935
1,968
2,770
202
5,683
40,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,005
Gold Earned
26,215
88
Minions Killed
154
0
Camps Cleared
0
552,794
Distance Traveled
679,810
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,252
750
33
3
0
203,232
3
L
Nox
7,207
655
35
3
0
157,938
0
W
Bellona
8,640
785
38
3
0
217,889
2
W
Mercury
7,990
726
39
4
0
259,078
1
L
Tyr
6,546
595
20
2
0
191,624
1
W
Sol
9,585
871
77
7
0
202,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role