Player Matchup

Thor
Thor
Capt_Makarove_
Thor
Level 13
God Stats
8W - 4L
1,569 SR
Queue Stats
193W - 229L
1,080 Elo+
Party 1
Heimdallr
Heimdallr
JY-507
Heimdallr
Level 12
God Stats
5W - 9L
1,141 SR
Queue Stats
158W - 198L
1,145 Elo+
Party 2
Tyr
Tyr
Oerdg-507
Tyr
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 151L
1,243 Elo+
Party 2
Artemis
Artemis
St-XVII
Artemis
Level 7
God Stats
13W - 7L
1,569 SR
Queue Stats
40W - 47L
1,366 Elo+
Party 1
Sol
Sol
Yokai_Sage_Fox3
Sol
Level 82
God Stats
9W - 7L
1,355 SR
Queue Stats
337W - 320L
1,316 Elo+
Party 1
Team Averages
Level 24
1,427 SR
1,230 Elo+

VS

Team Averages
Level 14
1,416 SR
1,116 Elo+
Da Ji
Da Ji
HackOmnivore8
Da Ji
Level 18
God Stats
2W - 3L
1,568 SR
Queue Stats
7W - 8L
1,271 Elo+
Solo
Camazotz
Camazotz
Smallboi87
Camazotz
Level 7
God Stats
0W - 2L
1,060 SR
Queue Stats
0W - 5L
959 Elo+
Party 3
Cthulhu
Cthulhu
chimpochimp
Cthulhu
Level 7
God Stats
0W - 4L
1,129 SR
Queue Stats
0W - 4L
1,038 Elo+
Party 3
Merlin
Merlin
nightwolves421
Merlin
Level 18
God Stats
19W - 14L
1,500 SR
Queue Stats
63W - 70L
1,185 Elo+
Solo
Zeus
Zeus
reyzx1920
Zeus
Level 19
God Stats
2W - 1L
1,823 SR
Queue Stats
70W - 67L
1,124 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 9 / 5
16,479
471
20,240
31,694
17,880
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
JY-507
Heimdallr
20
7 / 5 / 15
18,223
521
16,385
27,233
34,139
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
2 / 7 / 6
15,432
441
6,002
24,301
21,766
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
St-XVII
Artemis
16
5 / 9 / 4
14,366
410
12,460
13,061
4,539
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
28 / 9 / 5
22,326
638
43,412
44,549
17,616
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
30 / 7 / 4
21,118
603
54,435
42,850
26,550
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Camazotz
Smallboi87
Camazotz
13
1 / 17 / 2
10,620
303
4,343
20,905
7,389
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
chimpochimp
Cthulhu
11
0 / 12 / 5
10,481
299
2,778
21,202
8,097
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

20
3 / 11 / 7
15,522
443
12,701
22,155
9,527
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zeus
20
4 / 8 / 14
15,807
452
17,611
21,852
24,860
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
70
50
Kills
38
39
Deaths
55
35
Assists
32
Player
Kills
Deaths
Assists
KDA
W
8
9
5
1.17
L
30
7
4
4.57
W
Heimdallr
JY-507
Heimdallr
7
5
15
2.9
W
2
7
6
0.71
L
Camazotz
Smallboi87
Camazotz
1
17
2
0.12
W
Artemis
St-XVII
Artemis
5
9
4
0.78
W
28
9
5
3.39
L
Cthulhu
chimpochimp
Cthulhu
0
12
5
0.21
L
3
11
7
0.59
L
Zeus
4
8
14
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,499
Damage
91,868
140,838
Taken
128,964
95,940
Mitigated
76,423
44,012
Healing
8,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,240
7,829
0
6,480
31,694
17,880
50
6,542
25,152
0
100,555
L
54,435
18,517
0
6,416
42,850
26,550
305
13,370
29,330
0
146,907
W
Heimdallr
JY-507
Heimdallr
16,385
9,793
0
3,590
27,233
34,139
1,641
7,394
19,839
0
70,540
W
6,002
2,202
279
3,782
24,301
21,766
2,155
6,971
17,330
0
66,307
L
Camazotz
Smallboi87
Camazotz
4,343
1,095
0
1,912
20,905
7,389
1,434
5,570
15,310
0
18,974
W
Artemis
St-XVII
Artemis
12,460
7,386
0
228
13,061
4,539
3,932
4,777
8,284
0
62,343
W
43,412
12,994
1,036
28,617
44,549
17,616
7,444
9,934
34,615
204,466
0
L
Cthulhu
chimpochimp
Cthulhu
2,778
67
108
309
21,202
8,097
0
6,969
14,158
20,234
0
L
12,701
2,317
0
0
22,155
9,527
3,597
12,371
9,759
110,940
0
L
Zeus
17,611
3,293
0
0
21,852
24,860
148
8,715
13,012
85,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,826
Gold Earned
73,548
617
Minions Killed
477
0
Camps Cleared
0
2,645,907
Distance Traveled
2,520,140
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
16,479
471
117
3
0
540,638
0
L
Da Ji
21,118
603
136
4
0
616,005
1
W
Heimdallr
18,223
521
65
2
0
602,209
0
W
Tyr
15,432
441
105
3
0
564,436
5
L
Camazotz
10,620
303
37
1
0
375,215
0
W
Artemis
14,366
410
113
3
0
368,544
2
W
Sol
22,326
638
217
6
0
570,080
1
L
Cthulhu
10,481
299
20
1
0
361,338
6
L
Merlin
15,522
443
170
5
0
510,658
0
L
Zeus
15,807
452
114
3
0
656,924
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role