Player Matchup

Cerberus
Cerberus
BIGG FLIPP6436
Cerberus
Level 3
God Stats
0W - 1L
1,466 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thor
Thor
MineGrenade
Thor
Level 13
God Stats
0W - 1L
1,733 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
RustleMeSoftly
Cthulhu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,240 Elo+
Solo
Team Averages
Level 12
1,566 SR
1,413 Elo+

VS

Team Averages
Level 41
1,434 SR
1,500 Elo+
Mulan
Mulan
Elimigate3
Mulan
Level 97
God Stats
1W - 1L
1,395 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Ares
Ares
XxPhant0m_x_X
Ares
Level 9
God Stats
1W - 0L
1,406 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Thor
Thor
sackkid21
Thor
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
0 / 8 / 2
7,517
578
5,503
14,100
6,541
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

10
1 / 7 / 1
7,485
576
4,170
11,715
3,977
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 5 / 1
8,247
634
6,306
11,816
6,201
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
7 / 1 / 10
9,901
762
10,609
8,254
5,494
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
6 / 0 / 11
9,870
759
7,503
9,215
6,830
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Thor
12
6 / 2 / 11
9,138
703
9,892
6,869
2,557
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
3
Kills
19
20
Deaths
3
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
8
2
0.13
W
Mulan
7
1
10
12
L
1
7
1
0.21
L
2
5
1
0.5
W
6
0
11
11.5
W
Thor
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,979
Damage
28,004
37,631
Taken
24,338
16,719
Mitigated
14,881
1,745
Healing
4,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
5,503
514
0
978
14,100
6,541
0
3,232
10,793
10,852
0
W
Mulan
10,609
1,587
0
2,727
8,254
5,494
383
5,327
2,927
0
36,857
L
4,170
1,666
0
176
11,715
3,977
0
2,570
8,970
0
13,056
L
6,306
384
351
240
11,816
6,201
0
1,701
9,905
21,526
0
W
7,503
444
0
1,631
9,215
6,830
339
4,225
4,990
27,870
0
W
Thor
9,892
2,597
0
0
6,869
2,557
0
2,486
4,383
0
23,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,249
Gold Earned
28,909
65
Minions Killed
124
0
Camps Cleared
0
634,573
Distance Traveled
646,720
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,517
578
18
1
0
238,509
1
W
Mulan
9,901
762
61
5
0
195,445
2
L
Thor
7,485
576
26
2
0
200,996
0
L
Cthulhu
8,247
634
21
2
0
195,068
0
W
Ares
9,870
759
39
3
0
217,782
1
W
Thor
9,138
703
24
2
0
233,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role