Player Matchup

Cthulhu
Cthulhu
CAPTIN_CVD19
Cthulhu
Level 87
God Stats
2W - 1L
1,563 SR
Queue Stats
142W - 126L
1,503 Elo+
Party 2
Artemis
Artemis
CCxNlGNOG
Artemis
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Hel
Hel
Wisher420
Hel
Level 86
God Stats
2W - 3L
1,490 SR
Queue Stats
121W - 104L
1,445 Elo+
Party 2
Team Averages
Level 60
1,518 SR
1,483 Elo+

VS

Team Averages
Level 33
1,479 SR
1,334 Elo+
Arachne
Arachne
BLACKBELTDUDE01
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,275 Elo+
Solo
Sun Wukong
Sun Wukong
LBC_SK
Sun Wukong
Level 51
God Stats
8W - 10L
1,525 SR
Queue Stats
108W - 85L
1,372 Elo+
Party 1
Merlin
Merlin
Skiztastic
Merlin
Level 20
God Stats
2W - 4L
1,411 SR
Queue Stats
43W - 33L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CAPTIN_CVD19
Cthulhu
16
6 / 7 / 6
14,850
782
9,945
31,152
34,819
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
CCxNlGNOG
Artemis
15
3 / 13 / 6
12,595
663
17,657
18,970
6,782
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
4 / 8 / 6
13,228
696
12,294
21,716
7,959
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 14
13,185
694
10,871
16,053
5,623
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
LBC_SK
Sun Wukong
16
11 / 3 / 15
13,982
736
22,740
27,141
36,028
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Merlin
Skiztastic
Merlin
17
9 / 5 / 17
13,846
729
20,631
15,528
5,751
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
73
13
Kills
27
28
Deaths
13
18
Assists
46
Player
Kills
Deaths
Assists
KDA
L
7
5
14
2.8
W
Cthulhu
CAPTIN_CVD19
Cthulhu
6
7
6
1.29
W
Artemis
CCxNlGNOG
Artemis
3
13
6
0.46
L
Sun Wukong
LBC_SK
Sun Wukong
11
3
15
6.17
L
Merlin
Skiztastic
Merlin
9
5
17
3.5
W
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,896
Damage
54,242
71,838
Taken
58,722
49,560
Mitigated
47,402
20,048
Healing
11,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,871
8,927
915
3,274
16,053
5,623
978
5,781
9,656
0
30,638
W
Cthulhu
CAPTIN_CVD19
Cthulhu
9,945
1,591
782
1,360
31,152
34,819
538
7,473
23,436
37,004
0
W
Artemis
CCxNlGNOG
Artemis
17,657
10,610
0
1,294
18,970
6,782
2,070
6,844
11,829
0
51,908
L
Sun Wukong
LBC_SK
Sun Wukong
22,740
6,788
267
4,583
27,141
36,028
489
9,124
17,341
1,224
55,469
L
Merlin
Skiztastic
Merlin
20,631
3,088
430
2,462
15,528
5,751
1,922
7,412
8,116
87,391
0
W
12,294
441
5,700
10,912
21,716
7,959
1,599
7,505
13,907
84,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,673
Gold Earned
41,013
210
Minions Killed
183
0
Camps Cleared
0
870,530
Distance Traveled
847,394
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
13,185
694
32
2
0
298,416
0
W
Cthulhu
14,850
782
37
2
0
304,295
1
W
Artemis
12,595
663
68
4
0
247,951
0
L
Sun Wukong
13,982
736
32
2
0
293,446
0
L
Merlin
13,846
729
119
6
0
255,532
0
W
Hel
13,228
696
105
6
0
318,284
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role