Player Matchup
Team Averages
Level 16
1,321 SR
1,126
Elo+
VS
Team Averages
Level 21
1,505 SR
1,186
Elo+
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chagaroo
Cerberus
6
0 / 0 / 5
4,268
854
674
1,094
538
Shoes
+6%
Movement Speed
Evolved Warrior's Blessing
+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!
Rod of Healing
+55
Magical Power
+75
Health
+75
Mana
DINODOG3gaming
Cthulhu
7
4 / 1 / 1
5,055
1,011
3,491
4,288
3,243
Fortified Staff
+50
Magical Power
+150
Health
+5%
Crowd Control Reduction
Silver Talisman
+125
Health
+45
Magical Protection
PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.
zach is cool624
Hera
7
2 / 1 / 3
4,716
943
1,263
1,333
360
Rod of Tahuti
+125
Magical Power
+30
Mp 5
+10
Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Lost Artifact
+20
Magical Power
+5
Mp 5
VS
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
BeastMarine28
Amaterasu
6
0 / 3 / 2
4,093
819
1,718
3,712
1,188
Warrior Tabi
+40
Physical Power
+100
Mana
+18%
Movement Speed
Jotunn's Wrath
+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
W3akMe
Sol
7
2 / 1 / 0
4,573
915
1,564
1,909
614
Hunter's Blessing
+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.
Y10 Talon Trinket
+55
Magical Power
+100
Mana
+5%
Magical Lifesteal
bogzojimjim
Nemesis
3
0 / 2 / 0
3,567
713
219
1,458
346
Combat Boots
+10
Physical Power
+12%
Movement Speed
Light Blade
+5
Physical Power
+10%
Attack Speed
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
4,093
819
8
2
0
73,804
0
W
4,268
854
5
1
0
69,674
0
W
5,055
1,011
13
3
0
98,336
0
L
4,573
915
10
2
0
61,017
0
L
3,567
713
0
0
0
31,959
0
W
4,716
943
17
3
0
80,964
1