Player Matchup

Achilles
Achilles
CookerJaguar156
Achilles
Level 26
God Stats
7W - 8L
1,363 SR
Queue Stats
37W - 35L
1,322 Elo+
Party 1
Baron Samedi
Baron Samedi
FetalCrowd6
Baron Samedi
Level 29
God Stats
5W - 7L
1,772 SR
Queue Stats
72W - 61L
1,311 Elo+
Party 1
Susano
Susano
SmoovD1223
Susano
Level 22
God Stats
3W - 1L
1,772 SR
Queue Stats
43W - 43L
1,257 Elo+
Party 1
Team Averages
Level 26
1,636 SR
1,297 Elo+

VS

Team Averages
Level 17
1,518 SR
1,306 Elo+
Cthulhu
Cthulhu
BLacKBErrY5685
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 61L
1,147 Elo+
Party 2
Ra
Ra
Eduardo 1234560
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 2
Thor
Thor
GelatoGreens
Thor
Level 27
God Stats
2W - 6L
1,555 SR
Queue Stats
131W - 134L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
18
14 / 5 / 16
14,958
787
16,055
20,197
13,931
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Baron Samedi
FetalCrowd6
Baron Samedi
18
10 / 4 / 21
14,292
752
22,226
18,836
8,533
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Susano
SmoovD1223
Susano
16
12 / 11 / 17
15,186
799
16,920
17,173
6,658
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 11 / 7
14,767
777
20,995
26,689
27,352
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 15 / 8
13,531
712
9,488
18,264
7,078
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
4 / 10 / 8
12,633
665
12,220
20,829
14,395
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
42
36
Kills
19
20
Deaths
36
54
Assists
23
Player
Kills
Deaths
Assists
KDA
L
10
11
7
1.23
W
Achilles
14
5
16
4.4
L
5
15
8
0.6
W
Baron Samedi
FetalCrowd6
Baron Samedi
10
4
21
5.13
L
4
10
8
0.8
W
Susano
SmoovD1223
Susano
12
11
17
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,201
Damage
42,703
56,206
Taken
65,782
29,122
Mitigated
48,825
13,663
Healing
6,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,995
2,078
154
0
26,689
27,352
0
9,010
17,679
50,564
0
W
Achilles
16,055
10,376
0
1,124
20,197
13,931
1,015
11,215
8,982
0
38,447
L
9,488
2,330
386
3,330
18,264
7,078
0
3,743
14,521
28,400
0
W
Baron Samedi
FetalCrowd6
Baron Samedi
22,226
3,993
3,944
8,034
18,836
8,533
1,052
8,871
9,965
59,522
0
L
12,220
4,291
0
2,963
20,829
14,395
0
9,610
11,219
0
41,386
W
Susano
SmoovD1223
Susano
16,920
5,861
0
561
17,173
6,658
782
10,413
6,760
0
35,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,436
Gold Earned
40,931
140
Minions Killed
133
0
Camps Cleared
0
853,149
Distance Traveled
754,788
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,767
777
65
3
0
274,792
1
W
Achilles
14,958
787
47
2
0
324,543
0
L
Ra
13,531
712
30
2
0
201,420
1
W
Baron Samedi
14,292
752
68
4
0
272,812
0
L
Thor
12,633
665
38
2
0
278,576
0
W
Susano
15,186
799
25
1
0
255,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role