Player Matchup

Bacchus
Bacchus
JosephusIV
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,040 Elo+
Party 2
Jormungandr
Jormungandr
TeitoWolf
Jormungandr
Level 86
God Stats
1W - 0L
1,316 SR
Queue Stats
16W - 13L
1,257 Elo+
Party 2
Mercury
Mercury
TheOldGuy
Mercury
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,000 Elo+
Party 2
Team Averages
Level 47
1,439 SR
1,099 Elo+

VS

Team Averages
Level 34
1,444 SR
1,196 Elo+
Skadi
Skadi
IntoxColors
Skadi
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 42L
1,197 Elo+
Party 1
Cthulhu
Cthulhu
cparker607
Cthulhu
Level 15
God Stats
9W - 12L
1,438 SR
Queue Stats
38W - 39L
1,229 Elo+
Party 1
Ra
Ra
riperdz
Ra
Level 7
God Stats
2W - 2L
1,395 SR
Queue Stats
3W - 7L
1,161 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JosephusIV
Bacchus
14
2 / 4 / 15
11,953
703
7,371
14,267
15,028
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jormungandr
TeitoWolf
Jormungandr
16
6 / 1 / 16
12,602
741
15,829
14,419
12,705
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
TheOldGuy
Mercury
17
14 / 4 / 7
13,732
808
12,991
12,246
5,800
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 7 / 3
11,220
660
10,233
11,584
4,236
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
cparker607
Cthulhu
12
2 / 6 / 7
11,030
649
8,160
17,212
9,671
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 9 / 6
9,952
585
10,599
14,960
5,291
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
22
Kills
9
9
Deaths
22
38
Assists
16
Player
Kills
Deaths
Assists
KDA
L
6
7
3
1.07
W
Bacchus
JosephusIV
Bacchus
2
4
15
2.38
W
Jormungandr
TeitoWolf
Jormungandr
6
1
16
14
W
Mercury
TheOldGuy
Mercury
14
4
7
4.38
L
Cthulhu
cparker607
Cthulhu
2
6
7
0.92
L
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,191
Damage
28,992
40,932
Taken
43,756
33,533
Mitigated
19,198
6,252
Healing
7,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,233
3,471
0
951
11,584
4,236
1,163
7,553
4,031
0
35,492
W
Bacchus
JosephusIV
Bacchus
7,371
1,107
913
2,005
14,267
15,028
377
7,522
6,745
20,959
0
W
Jormungandr
TeitoWolf
Jormungandr
15,829
3,225
0
787
14,419
12,705
615
6,354
8,065
59,830
0
W
Mercury
TheOldGuy
Mercury
12,991
8,494
0
2,547
12,246
5,800
1,254
4,922
7,324
0
54,465
L
Cthulhu
cparker607
Cthulhu
8,160
236
726
2,660
17,212
9,671
383
7,876
9,336
30,161
0
L
10,599
1,164
756
2,017
14,960
5,291
557
8,264
6,696
37,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,287
Gold Earned
32,202
155
Minions Killed
151
0
Camps Cleared
0
1,012,092
Distance Traveled
807,824
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
11,220
660
61
4
0
279,319
0
W
Bacchus
11,953
703
17
1
0
330,084
2
W
Jormungandr
12,602
741
81
5
0
304,081
0
W
Mercury
13,732
808
57
3
0
377,927
2
L
Cthulhu
11,030
649
43
3
0
278,580
2
L
Ra
9,952
585
47
3
0
249,925
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role