Player Matchup

Merlin
Merlin
DeathPlague756
Merlin
Level 44
God Stats
2W - 3L
1,734 SR
Queue Stats
71W - 75L
1,237 Elo+
Solo
Arachne
Arachne
magestiKcray0n
Arachne
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 39L
1,006 Elo+
Solo
Chiron
Chiron
xl ShxGeekin lx
Chiron
Level 54
God Stats
4W - 3L
1,512 SR
Queue Stats
19W - 22L
1,143 Elo+
Solo
Team Averages
Level 42
1,582 SR
1,129 Elo+

VS

Team Averages
Level 13
1,314 SR
1,006 Elo+
Merlin
Merlin
NearBarbecue310
Merlin
Level 9
God Stats
2W - 4L
1,317 SR
Queue Stats
7W - 27L
970 Elo+
Solo
Sol
Sol
Vampyres4U
Sol
Level 7
God Stats
0W - 5L
1,124 SR
Queue Stats
0W - 8L
959 Elo+
Solo
Skadi
Skadi
iBradCon
Skadi
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 22L
1,091 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 12
9,713
809
10,639
8,772
2,885
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
16 / 6 / 7
10,877
906
12,115
13,288
5,446
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 0 / 19
9,744
812
8,367
6,520
2,247
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 4
8,621
718
4,532
12,332
4,392
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

10
1 / 10 / 4
7,948
662
2,466
10,836
2,843
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Skadi
iBradCon
Skadi
9
3 / 11 / 0
7,650
638
6,612
14,322
5,948
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
14
29
Kills
6
6
Deaths
29
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
8
0
12
14
L
2
8
4
0.5
L
1
10
4
0.3
L
Skadi
iBradCon
Skadi
3
11
0
0.27
W
16
6
7
3.25
W
5
0
19
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,121
Damage
13,610
28,580
Taken
37,490
10,578
Mitigated
13,183
13,601
Healing
1,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,639
576
390
2,557
8,772
2,885
884
2,577
6,195
38,129
0
L
4,532
522
0
1,109
12,332
4,392
0
4,037
8,295
26,451
0
L
2,466
265
0
256
10,836
2,843
0
2,196
8,640
11,069
0
L
Skadi
iBradCon
Skadi
6,612
2,284
0
453
14,322
5,948
0
4,406
9,916
0
13,068
W
12,115
8,913
0
4,871
13,288
5,446
30
2,657
10,631
0
28,142
W
8,367
2,853
2,511
3,272
6,520
2,247
1,765
2,405
4,115
0
39,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,334
Gold Earned
24,219
141
Minions Killed
74
0
Camps Cleared
0
616,531
Distance Traveled
412,073
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,713
809
48
4
0
210,301
0
L
Merlin
8,621
718
45
4
0
148,655
0
L
Sol
7,948
662
14
1
0
111,805
0
L
Skadi
7,650
638
15
1
0
151,613
1
W
Arachne
10,877
906
35
3
0
182,434
2
W
Chiron
9,744
812
58
5
0
223,796
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role