Player Matchup

King Arthur
King Arthur
OdinEstDan7Pute
King Arthur
Level 95
God Stats
6W - 6L
1,440 SR
Queue Stats
226W - 74L
1,792 Elo+
Party 1
Cthulhu
Cthulhu
Timal07_
Cthulhu
Level 129
God Stats
1W - 1L
1,566 SR
Queue Stats
56W - 35L
1,665 Elo+
Party 1
Kukulkan
Kukulkan
di2s130a
Kukulkan
Level 149
God Stats
4W - 0L
1,728 SR
Queue Stats
201W - 57L
1,724 Elo+
Party 1
Team Averages
Level 124
1,578 SR
1,727 Elo+

VS

Team Averages
Level 132
1,567 SR
1,602 Elo+
Fenrir
Fenrir
Bobby-SmaIIs
Fenrir
Level 121
God Stats
2W - 5L
1,573 SR
Queue Stats
151W - 130L
1,547 Elo+
Party 2
Sun Wukong
Sun Wukong
KAAN27
Sun Wukong
Level 121
God Stats
15W - 10L
1,660 SR
Queue Stats
110W - 132L
1,572 Elo+
Solo
Thoth
Thoth
Laureenzius
Thoth
Level 154
God Stats
1W - 3L
1,470 SR
Queue Stats
139W - 52L
1,687 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
OdinEstDan7Pute
King Arthur
20
9 / 7 / 9
22,453
607
37,685
51,669
60,595
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Timal07_
Cthulhu
20
8 / 7 / 9
22,063
596
29,889
38,730
53,877
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Kukulkan
di2s130a
Kukulkan
20
7 / 6 / 13
22,845
617
39,196
27,931
25,696
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
3 / 8 / 9
21,761
588
17,028
42,461
38,324
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
KAAN27
Sun Wukong
20
8 / 9 / 10
22,728
614
34,018
51,095
50,700
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
9 / 7 / 6
21,792
589
42,085
30,165
11,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
45
24
Kills
20
20
Deaths
24
31
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
8
9
0.94
L
Sun Wukong
KAAN27
Sun Wukong
8
9
10
1.44
L
9
7
6
1.71
W
King Arthur
OdinEstDan7Pute
King Arthur
9
7
9
1.93
W
Cthulhu
Timal07_
Cthulhu
8
7
9
1.79
W
Kukulkan
di2s130a
Kukulkan
7
6
13
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,770
Damage
93,131
118,330
Taken
123,721
140,168
Mitigated
100,191
26,829
Healing
17,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
17,028
2,947
0
4,509
42,461
38,324
991
21,837
18,969
0
88,503
L
Sun Wukong
KAAN27
Sun Wukong
34,018
7,281
0
7,371
51,095
50,700
1,064
27,807
22,261
0
112,453
L
42,085
682
576
5,527
30,165
11,167
924
17,861
11,802
197,294
0
W
King Arthur
OdinEstDan7Pute
King Arthur
37,685
3,620
0
21,076
51,669
60,595
728
15,340
36,329
0
125,892
W
Cthulhu
Timal07_
Cthulhu
29,889
1,032
1,411
2,212
38,730
53,877
394
15,136
23,594
98,816
0
W
Kukulkan
di2s130a
Kukulkan
39,196
3,618
0
2,130
27,931
25,696
2,303
12,838
15,093
169,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,361
Gold Earned
66,281
370
Minions Killed
360
0
Camps Cleared
0
1,827,925
Distance Traveled
1,825,011
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
21,761
588
83
2
0
648,720
0
L
Sun Wukong
22,728
614
103
3
0
590,854
2
L
Thoth
21,792
589
174
5
0
585,437
2
W
King Arthur
22,453
607
93
3
0
627,965
5
W
Cthulhu
22,063
596
90
2
0
606,358
8
W
Kukulkan
22,845
617
187
5
0
593,602
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role