Player Matchup

Merlin
Merlin
IV Copa
Merlin
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,137 Elo+
Solo
Zeus
Zeus
Lorde_Grimm
Zeus
Level 108
God Stats
9W - 9L
1,668 SR
Queue Stats
37W - 47L
1,415 Elo+
Party 1
Horus
Horus
gleeful-king4202
Horus
Level 15
God Stats
10W - 8L
1,593 SR
Queue Stats
10W - 14L
1,441 Elo+
Party 1
Team Averages
Level 43
1,587 SR
1,331 Elo+

VS

Team Averages
Level 29
1,513 SR
1,507 Elo+
Nike
Nike
HealsU2Death
Nike
Level 18
God Stats
16W - 14L
1,405 SR
Queue Stats
151W - 180L
1,382 Elo+
Party 2
Ra
Ra
amusedpotato
Ra
Level 63
God Stats
12W - 9L
1,633 SR
Queue Stats
381W - 308L
1,638 Elo+
Party 2
Cupid
Cupid
charly_parker98
Cupid
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 30L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
IV Copa
Merlin
12
2 / 4 / 10
9,353
624
3,193
5,557
1,582
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
10 / 3 / 8
11,290
753
19,895
11,108
3,717
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
6 / 0 / 7
9,975
665
5,326
7,359
4,734
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 2
9,060
604
6,945
13,217
12,354
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
3 / 3 / 3
9,836
656
5,134
9,835
3,987
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 10 / 2
7,845
523
2,410
11,414
4,106
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
18
Kills
6
7
Deaths
18
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
W
Merlin
IV Copa
Merlin
2
4
10
1.75
W
10
3
8
4.67
L
3
3
3
1.5
L
0
10
2
0.1
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,414
Damage
14,489
24,024
Taken
34,466
10,033
Mitigated
20,447
6,430
Healing
6,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,945
629
0
1,101
13,217
12,354
154
6,957
6,260
0
26,974
W
Merlin
IV Copa
Merlin
3,193
347
0
342
5,557
1,582
436
664
4,818
24,892
0
W
19,895
841
0
4,676
11,108
3,717
841
2,832
8,051
59,792
0
L
5,134
187
1,506
3,239
9,835
3,987
0
7,053
2,782
57,310
0
L
2,410
1,449
0
248
11,414
4,106
0
9,106
2,308
0
7,609
W
5,326
2,228
526
886
7,359
4,734
46
1,973
5,261
0
12,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,618
Gold Earned
26,741
147
Minions Killed
149
0
Camps Cleared
0
684,235
Distance Traveled
798,242
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,060
604
33
2
0
273,770
0
W
Merlin
9,353
624
45
3
0
220,559
1
W
Zeus
11,290
753
81
5
0
228,933
0
L
Ra
9,836
656
100
7
0
290,735
1
L
Cupid
7,845
523
16
1
0
233,737
0
W
Horus
9,975
665
21
1
0
234,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role