Player Matchup

Cthulhu
Cthulhu
CHOP007
Cthulhu
Level 50
God Stats
5W - 5L
1,477 SR
Queue Stats
64W - 89L
1,197 Elo+
Party 2
Medusa
Medusa
bratboy454ss
Medusa
Level 29
God Stats
9W - 7L
1,539 SR
Queue Stats
38W - 51L
1,193 Elo+
Party 2
Neith
Neith
shadoweye101
Neith
Level 22
God Stats
5W - 7L
1,326 SR
Queue Stats
19W - 27L
1,133 Elo+
Party 2
Team Averages
Level 34
1,447 SR
1,174 Elo+

VS

Team Averages
Level 18
1,543 SR
1,228 Elo+
Merlin
Merlin
LordDolor11
Merlin
Level 25
God Stats
2W - 4L
1,156 SR
Queue Stats
19W - 33L
1,128 Elo+
Solo
Ymir
Ymir
fabledorb9001
Ymir
Level 15
God Stats
4W - 3L
1,746 SR
Queue Stats
16W - 20L
1,257 Elo+
Party 1
Guan Yu
Guan Yu
thefatprophecy
Guan Yu
Level 14
God Stats
15W - 8L
1,728 SR
Queue Stats
18W - 21L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CHOP007
Cthulhu
15
13 / 1 / 3
11,104
854
12,350
8,988
5,979
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
12
3 / 2 / 9
9,325
717
9,267
7,339
1,851
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
0 / 2 / 11
8,710
670
5,756
8,666
2,467
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 4 / 3
7,751
596
4,975
7,104
2,311
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 7 / 2
8,206
631
6,724
13,982
9,036
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
4 / 5 / 0
8,338
641
6,085
11,902
5,533
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
16
Kills
5
5
Deaths
16
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CHOP007
Cthulhu
13
1
3
14.5
L
Merlin
0
4
3
0.38
W
Medusa
3
2
9
3.75
L
1
7
2
0.29
W
0
2
11
2.75
L
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,373
Damage
17,784
24,993
Taken
32,988
10,297
Mitigated
16,880
7,934
Healing
3,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CHOP007
Cthulhu
12,350
850
208
2,827
8,988
5,979
0
3,938
4,970
38,913
0
L
Merlin
4,975
90
0
500
7,104
2,311
0
2,862
4,162
23,876
0
W
Medusa
9,267
4,627
328
1,706
7,339
1,851
1,890
3,272
4,017
0
37,844
L
6,724
418
0
977
13,982
9,036
0
5,295
8,424
21,442
0
W
5,756
1,109
517
2,348
8,666
2,467
687
4,406
4,210
0
23,995
L
6,085
564
985
1,520
11,902
5,533
0
3,686
8,020
0
15,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,139
Gold Earned
24,295
149
Minions Killed
89
0
Camps Cleared
0
722,400
Distance Traveled
556,417
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,104
854
62
5
0
256,041
1
L
Merlin
7,751
596
34
3
0
176,815
0
W
Medusa
9,325
717
52
4
0
222,725
1
L
Ymir
8,206
631
38
3
0
158,751
2
W
Neith
8,710
670
35
3
0
243,634
0
L
Guan Yu
8,338
641
17
1
0
220,851
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role