Player Matchup

Hel
Hel
Bad_Dracula
Hel
Level 27
God Stats
10W - 9L
1,552 SR
Queue Stats
400W - 373L
1,276 Elo+
Party 1
Merlin
Merlin
TheBendusVoid
Merlin
Level 28
God Stats
20W - 23L
1,296 SR
Queue Stats
42W - 47L
993 Elo+
Party 1
Medusa
Medusa
pinkdogsushi
Medusa
Level 7
God Stats
3W - 6L
1,539 SR
Queue Stats
3W - 10L
959 Elo+
Party 1
Team Averages
Level 21
1,462 SR
1,076 Elo+

VS

Team Averages
Level 31
1,438 SR
1,251 Elo+
Merlin
Merlin
Sage Jah
Merlin
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,241 Elo+
Party 2
Mercury
Mercury
Spoderboi005
Mercury
Level 10
God Stats
4W - 5L
1,370 SR
Queue Stats
4W - 5L
1,154 Elo+
Party 2
Jing Wei
Jing Wei
jah3787
Jing Wei
Level 17
God Stats
8W - 4L
1,443 SR
Queue Stats
8W - 4L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 7 / 6
9,421
785
11,016
11,711
3,725
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

12
3 / 7 / 8
8,721
727
6,784
10,351
3,317
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
11
7 / 7 / 5
9,279
773
8,915
11,959
3,411
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Sage Jah
Merlin
13
6 / 4 / 9
9,492
791
8,774
8,390
2,786
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Spoderboi005
Mercury
11
2 / 8 / 11
8,697
725
3,713
11,170
4,186
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jing Wei
jah3787
Jing Wei
15
13 / 5 / 6
11,375
948
13,020
14,248
4,682
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
47
17
Kills
21
21
Deaths
17
19
Assists
26
Player
Kills
Deaths
Assists
KDA
L
7
7
6
1.43
W
Merlin
Sage Jah
Merlin
6
4
9
2.63
W
Mercury
Spoderboi005
Mercury
2
8
11
0.94
L
3
7
8
1
W
Jing Wei
jah3787
Jing Wei
13
5
6
3.2
L
Medusa
7
7
5
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,715
Damage
25,507
34,021
Taken
33,808
10,453
Mitigated
11,654
8,022
Healing
4,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,016
361
2,637
3,085
11,711
3,725
0
3,081
8,630
26,728
0
W
Merlin
Sage Jah
Merlin
8,774
671
0
0
8,390
2,786
250
6,345
2,045
29,072
0
W
Mercury
Spoderboi005
Mercury
3,713
2,277
0
0
11,170
4,186
1,625
4,430
6,740
0
14,776
L
6,784
1,685
222
1,268
10,351
3,317
0
2,906
7,445
30,857
0
W
Jing Wei
jah3787
Jing Wei
13,020
11,331
0
4,313
14,248
4,682
2,002
7,049
7,199
0
33,459
L
Medusa
8,915
5,484
0
810
11,959
3,411
153
2,871
9,088
0
20,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,421
Gold Earned
29,564
107
Minions Killed
105
0
Camps Cleared
0
441,473
Distance Traveled
572,558
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,421
785
39
3
0
162,316
0
W
Merlin
9,492
791
38
3
0
184,119
0
W
Mercury
8,697
725
22
2
0
197,083
0
L
Merlin
8,721
727
38
3
0
122,225
2
W
Jing Wei
11,375
948
45
4
0
191,356
0
L
Medusa
9,279
773
30
3
0
156,932
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role